Certain bosses from Heroes VI and other games have found their way to Enroth! Bosses and their mini-boss counterparts serve to guard great treasures and reward plenty of experience to the hero that bests them. They are a work-in-progress feature and will use placeholder graphics until their looks are finalised.
All bosses and mini-bosses are treated as Level 10 creatures that cannot spawn on the map; they only appear in their respective creature banks.
Flies.
+5 Morale.
Minimum Morale is +1.
Fear.
Fearless.
Immune to Death Stare.
Immune to Accurate Shot.
Recovers from negative effects in one round of combat.
10 total spellcasts.
Spellcaster: Expert Cure (1000% Power).
Spellcaster: Expert Prayer (10 Power).
Spellcaster: Expert Resurrection (1000% Power).
Faction Castle
Attack 75
Defense 75
Shots -
Damage 1750
Health 13500
Speed 16
Move Flying
Size 2
Growth 1
AI Val. 1000000
Fight Val. 1000000
Cost 1000000 + 100G
Shoots.
Ignores 50% of enemy Defense skill.
No barrier penalty.
No range penalty.
May shoot while adjacent to enemy creatures.
Fearless.
Faction Castle
Attack 60
Defense 40
Shots 32
Damage 200–225
Health 5000
Speed 11
Move Ground
Size 1
Growth 1
AI Val. 250000
Fight Val. 250000
Cost 250000 + 25G
Faction Castle
Attack 40
Defense 60
Shots -
Damage 175–200
Health 7000
Speed 11
Move Ground
Size 1
Growth 1
AI Val. 250000
Fight Val. 250000
Cost 250000 + 25G
TBC
Ashan Naga.
Flies.
Attacks all adjacent enemies.
Minimum Morale is +3.
Lifeguard Membrane (-50% incoming Damage from all sources).
Water Flows Freely (Immune to slowing effects).
Immune to enemy Water Magic spells.
Faction Sanctuary
Attack 250
Defense 250
Shots -
Damage 25000
Health 175000
Speed 50
Move Flying
Size 2
Growth 1
AI Val. 10000000
Fight Val. 10000000
Cost 10000000 + 250C
TBC