12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
12—24 Centaurs
1 War Machine
3—5 Wood Elves
12—24 Centaurs
12—24 Centaurs
12—24 Centaurs
5—7 Dwarves
5—7 Dwarves
5—7 Dwarves
12—24 Centaurs
3—5 Wood Elves
3—5 Wood Elves
12—24 Centaurs
2—3 Pegasi
2—3 Pegasi
12—24 Centaurs
5—7 Dwarves
2—3 Dendroid Guards
12—24 Centaurs
5—7 Dwarves
1 Unicorn
SPECIALTY:
Increases kingdom's income by 350 → 500 gold per day.
SPECIALTY:
Increases the Speed of allied Sharpshooters by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up). Can upgrade all Archers and Elves to Sharpshooters.
ARMY:
12—24 Centaurs
2—3 Sharpshooters
2—3 Sharpshooters
NOTES:
Can be enabled via "Enable Strong Heroes" submod.
Specialty additionally grants a standard level 4 troop specialist boost to Sharpshooters on top of its base effects.
Starting army changed to that of a standard level 4 troop specialist.
"Anwen defends the woods and their flora and fauna with a zeal remarkable even by Elven standards. Self-exiled in the trackless forests of Irollan, she cares deeply for them and has become their recognized protector. Woe be to the foe who would damage the forest or those who protect it; when Anwen is summoned to war, the Goddess Sylanna fights by her side, and her wrath falls like a storm upon those who would injure that which she loves."
SPECIALTY:
Allied creatures deal 2% more damage per hero level to evil-aligned enemy creatures.
SECONDARY SKILLS:
Basic Avenger
Basic Leadership
SPELLS:
N/A
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
"More a poet and diplomat by taste and training than a warrior, Findan is less comfortable than many of his brethren in fighting at close quarters with a sword. He vastly prefers to strike quickly, and strike hard, but from a distance. His favorite tactic is to first weaken the enemy with a rain of well-aimed arrows."
SPECIALTY:
Receives a 5% per level bonus to Archery skill percentage.
SECONDARY SKILLS:
Basic Archery
Basic Tactics
SPELLS:
N/A
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
"Reem is a Centaur, one of the many species created by the Wizards of the Seven Cities. Half-human and half-horse, Centaurs served their masters honourably as scouts as mobile archery in their armies. But once there was no more wars to fight, the Centaurs were given less and less noble tasks, and ended up no better than slaves, carrying messages and pulling carts. Once a soldier in the Wizard army, Reem herself didn't escape this fate. Despite the strictness of her military training, she has kept her free will and reserves her loyalty for the one who will free her people from servitude."
SPECIALTY:
Increases the Speed of allied Centaurs, Centaur Captains, and Centaur Rangers by 1 and their Attack and Defense skills by 20% for every level (rounded up).
SECONDARY SKILLS:
Basic Archery
Basic Leadership
SPELLS:
N/A
ARMY:
12—24 Centaurs
12—24 Centaurs
12—24 Centaurs
"Wyngaal started his life as a scout and hunter, but anger against those who would upset the Sylvan Harmony turned him into a warrior. He relies heavily on the knowledge of his early years, however, and is ever pondering pitfalls, traps, and surprises. Any enemy troops that face Wyngaal and his forces are unlikely to get the upper hand, as Wyngaal's alertness and experience give him a definitive edge."
SPECIALTY:
Increases the scouting range by 1 for every 6 levels.
SECONDARY SKILLS:
Basic Scouting
Basic Archery
SPELLS:
N/A
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
SPECIALTY:
Creatures receive a 1% per level bonus to their Health while equipped with a First Aid Tent.
NOTES:
Specialty changed to work properly with VCMI.
SPECIALTY:
Increases the Luck of allied creatures by 1.
NOTES:
Specialty changed to Luck as Expert Fortune now grants +3 Luck.
"Hovering wasps, circling hornets, busy honeybees – from childhood, Dirael found these tiny flying creatures beautiful and fascinating, like precious buzzing jewels. She was so enamored that she became a Druid, to better delve into their lore and understand their mysteries. Eventually she responded to the call of the Harmony and went to war, and now she serves Sylanna by summoning hordes of her favorite creatures to sting and harass the enemy."
SPECIALTY:
Casts Wasp Swarm with damage increased by 10% for every N hero levels, where N is the level of the target creature.
SECONDARY SKILLS:
Basic Earth Magic
Basic Logistics
SPELLS:
Wasp Swarm
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
"Biography not yet written."
SPECIALTY:
Increases the Speed of allied Green Dragons, Gold Dragons, and Diamond Dragons by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Armorer
Basic Fire Magic
SPELLS:
Dragon Strength
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
"A serious Druid who believes unquestioningly in the good of his people, Tieru is appreciated for his loyalty and dedication. He believes firmly in doing what is right, and trusts that Sylanna will give him warning should he stray from the true path. Atypically for the Elves, Tieru has been known to view the wider world, and not merely the forests of his homeland, as worthy of protection. "
SPECIALTY:
Increases the Speed of allied creatures by 1% per hero level.
SECONDARY SKILLS:
Basic Wisdom
Basic Avenger
SPELLS:
Shield
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves
"Vinrael has two attributes that make him valuable to the Elves - he is unusually observant, and he has seen more hours of battle than any other Sylvan warrior. His keen eyes, and those of his falcons, rove constantly before, during, and after a battle, studying all the elements of troops, tactics, and terrain. Analyzing both his own and the enemy's actions, he learns enormously from both sides' successes and errors."
SPECIALTY:
Receives a 5% per level bonus to Learning skill percentage.
SECONDARY SKILLS:
Basic Learning
Basic Intelligence
SPELLS:
Sun Beam
ARMY:
12—24 Centaurs
5—7 Dwarves
3—5 Wood Elves