10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
10—16 Grunts
1 War Machine
2—4 Pyros
10—16 Grunts
10—16 Grunts
10—16 Grunts
3—5 Cyber Dead
3—5 Cyber Dead
3—5 Cyber Dead
10—16 Grunts
2—4 Pyros
2—4 Pyros
10—16 Grunts
1—2 Stingers
1—2 Stingers
10—16 Grunts
3—5 Cyber Dead
1—2 Jump Troopers
10—16 Grunts
3—5 Cyber Dead
1 Tank
"Carvas is remarkably sane for a technologically advanced corpse, competent enough to strategise well and optimise the efficiency of even the most mindless zombies. He has made incremental improvements to the mechanisms inside the legs of his undead troops in the most recent years of his un-life, and some believe that this is only the beginning of a fully mechanised undead army."
SPECIALTY:
Increases the Speed of allied Cyber Dead and Cyber Zombies by 1 and their Attack and Defense skills by 20% for every 2 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Logistics
SPELLS:
N/A
ARMY:
3—5 Cyber Dead
3—5 Cyber Dead
3—5 Cyber Dead
"TBC"
SPECIALTY:
Increases the Speed of allied Jump Troopers and Jump Soldiers by 1 and their Attack and Defense skills by 20% for every 5 levels (rounded up).
SECONDARY SKILLS:
Basic Armorer
Basic Tactics
SPELLS:
N/A
ARMY:
10—16 Grunts
3—5 Cyber Dead
1—2 Jump Troopers
"Deckard's state-of-the-art heavy armor fully lives up to its expectations. The mere sight of this impregnable cyborg on the battlefield fills his troops with strength to weather the onslaught of bullets and blows."
SPECIALTY:
Receives a 5% per level bonus to Armorer skill percentage.
SECONDARY SKILLS:
Basic Armorer
Basic Leadership
SPELLS:
N/A
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"When King Kastore made a pact with Eeofol, Flamius was one of the first to replicate the ancient artifacts. His amazing skills in wielding fire were incredibly useful to the newly forming army."
SPECIALTY:
Increases the Speed of allied Pyros and Pyromaniacs by 1 and their Attack and Defense skills by 20% for every 3 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Scouting
SPELLS:
N/A
ARMY:
10—16 Grunts
2—4 Pyros
2—4 Pyros
"Tiana always stood out among other goblins. She was taller, more athletic, and more daring than any other in her tribe, so it came as no surprise to her parents when she eventually decided to leave her village for a life of adventure. Upon discovering one of the towns of the Heavenly Forges, she marvelled at the wonders of technology beyond her wildest dreams, and quickly found herself calling one such settlement her home."
SPECIALTY:
Increases the Speed of allied Grunts and Foot Soldiers by 1 and their Attack and Defense skills by 10% for every level (rounded up).
SECONDARY SKILLS:
Basic Archery
Basic Scouting
SPELLS:
N/A
ARMY:
10—16 Grunts
10—16 Grunts
10—16 Grunts
"TBC"
SPECIALTY:
Receives a 5% per level bonus to Offense skill percentage.
SECONDARY SKILLS:
Basic Offense
Basic Tactics
SPELLS:
N/A
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Increases the Speed of allied Stingers and Bruisers by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up).
SECONDARY SKILLS:
Basic Archery
Basic Ballistics
SPELLS:
N/A
ARMY:
10—16 Grunts
1—2 Stingers
1—2 Stingers
"Xenia and her band of renegade Nagas led the lives of fugitives after defying their Bracadan masters. With their tails bruised and torn from the long years of roaming, she and her sisters have finally found a safe haven in the embrace of circuits and steel."
SPECIALTY:
Increases the Speed of allied Tanks and Heavy Tanks by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up).
SECONDARY SKILLS:
Basic Armorer
Basic Logistics
SPELLS:
N/A
ARMY:
10—16 Grunts
3—5 Cyber Dead
1 Tank
"Following the conclusion of the Succession Wars, Charity left Enroth for greener pastures. The pools of acid waste across the barren lands of the Heavenly Forges was not what she intended those pastures to be, but she found herself welcomed by the technomancers of the Forge when she proved her experience with magical empowerment."
SPECIALTY:
Receives a 5% per level bonus to Sorcery skill percentage.
SECONDARY SKILLS:
Basic Wisdom
Basic Sorcery
SPELLS:
Lightning Bolt
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Casts Implosion with damage increased by 10% for every N hero levels, where N is the level of the target creature.
SECONDARY SKILLS:
Basic Wisdom
Basic Logistics
SPELLS:
Bless
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Increases kingdom's sulfur production by 1 per day.
SECONDARY SKILLS:
Basic Wisdom
Basic Scouting
SPELLS:
View Earth
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
The first cast of Clone per combat summons 2 clones of the target unit.
SECONDARY SKILLS:
Basic Wisdom
Basic Water Magic
SPELLS:
Clone
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"Kastore, a visitor not of this world, took power in Deyja after overthrowing of Archibald Ironfist. His obsession with the magic of the Ancients and conviction to restore the Heavenly Forges is all in service of something greater and older than any being who has walked the planet."
SPECIALTY:
Increases the Speed of allied Juggernauts and Dreadnoughts by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Wisdom
Basic Earth Magic
SPELLS:
Reconstruction
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Increases kingdom's mercury production by 1 per day.
SECONDARY SKILLS:
Basic Wisdom
Basic Estates
SPELLS:
View Air
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Casts Inferno with damage increased by 10% for every N hero levels, where N is the level of the target creature.
SECONDARY SKILLS:
Basic Wisdom
Basic Fire Magic
SPELLS:
Inferno
ARMY:
10—16 Grunts
3—5 Cyber Dead
2—4 Pyros
"TBC"
SPECIALTY:
Doubles the damage boost provided by the Munitions Cart (now provides a 40% damage boost to all shooters in the army).
SECONDARY SKILLS:
Basic Wisdom
Basic Ballistics
SPELLS:
Earthquake
ARMY:
10—16 Grunts
1 Munitions Cart
2—4 Pyros