20—30 Imps
5—7 Gogs
4—5 Hell Hounds
20—30 Imps
1 War Machine
4—5 Hell Hounds
20—30 Imps
20—30 Imps
20—30 Imps
5—7 Gogs
5—7 Gogs
5—7 Gogs
20—30 Imps
4—5 Hell Hounds
4—5 Hell Hounds
20—30 Imps
2—3 Demons
2—3 Demons
20—30 Imps
5—7 Gogs
2—3 Pit Fiends
20—30 Imps
5—7 Gogs
1 Efreeti/Hell Steed
SPECIALTY:
Increases the Speed of allied Devils, Arch Devils, and Arch Demons by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
NOTES:
No longer "special" by default.
Specialty changed from a flat stat point boost to that of a standard level 7 troop specialist.
"Arguably the most dangerous weapon in the Demon Sovereign's arsenal, Biara is a succubus of legendary skills. With ample natural gifts enhanced by almost masochistic self-discipline, her talents for seduction, assassination, and infiltration are unequalled in all of Sheogh. When the going gets tough, Kha-Beleth gleefully turns to Biara."
SPECIALTY:
Increases the Speed of allied Hell Steeds and Nightmares by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up). Can gate Nightmares.
SECONDARY SKILLS:
Basic Gating
Basic Luck
SPELLS:
Blind
ARMY:
20—30 Imps
5—7 Gogs
1 Hell Steed
"Grok's promotion as the Sovereign's"go-fer" was due to two things: his innate indefatigability and the Sovereign's love for massacre. He is his master's bloody entertainments manager, driving all manner of game and beings before Kha-Beleth to be slaughtered. The Sovereign knows that if there is a matter that must be handled quickly, there is no better fiend for it than the slavishly obedient and mindlessly brutal Grok."
SPECIALTY:
Gates a stack of Imps, Gogs, and Hell Hounds at the start of battle.
SECONDARY SKILLS:
Basic Gating
Basic Armorer
SPELLS:
Bloodlust
ARMY:
20—30 Imps
5—7 Gogs
4—5 Hell Hounds
"Kha-Beleth is an Arch-Demon with no master, and no past. Nobody knows from whence he came. Unlike other demons who constantly feed on scraps from their overlords, Kha-Beleth relies fully on his own resources, a trait which proves him a powerful figure in the complicated world of infernal politics. He makes no secret of what he wants: nothing less than destruction of the walls of Sheogh, and freedom for the children of Urgash. With his near-infinite patience, his fearlessness, his brilliant mind, and his charismatic manner, he may one day realise his lofty goals."
SPECIALTY:
Increases the Speed of allied Devils, Arch Devils, and Arch Demons by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Gating
Basic Offense
SPELLS:
Fire Wall
ARMY:
20—30 Imps
5—7 Gogs
4—5 Hell Hounds
"A demon from the depths of Ashan, Pariah is far more powerful than any and all Kreegan Pit Lords. He prefers the company of Devils more than any lesser demon. Most frighteningly, he possesses surreal magical capabilities that rival most seasoned mages and warlocks."
SPECIALTY:
Gating Devils costs 25% less spell points. Can gate Arch Devils with Expert Gating, but spell point cost is unaffected.
SECONDARY SKILLS:
Basic Gating
Basic Earth Magic
SPELLS:
Disrupting Ray
Fireball
Meteor Shower
ARMY:
20—30 Imps
5—7 Gogs
4—5 Hell Hounds