Page and balance in progress. This faction is not yet available.
Forge creatures are more expensive than other creatures in their Level due to their power. The general rule of thumb for Forge units is that their power scales to that of a creature a Level above them; the only exceptions are the Level 1 Grunts and Foot Soldiers (who are Level 1.5 units) and the Level 6 Tanks and Heavy Tanks (who are Level 6.5 units).
Provides a 20% damage boost to all shooters in the army.
Attack 0
Defense 10
Shots -
Damage 0
Health 150
Speed 0
Move N/A
Size 1
Growth 1
AI Val. 500
Fight Val. 500
Cost 1250
Attack 4
Defense 2
Shots 12
Damage 1–2
Health 8
Speed 5
Move Ground
Size 1
Growth 10 (+5)
AI Val. 80
Fight Val. 70
Cost 75
Attack 5
Defense 4
Shots 24
Damage 2–3
Health 10
Speed 7
Move Ground
Size 1
Growth 10 (+5)
AI Val. 125
Fight Val. 105
Cost 100
Attack 10
Defense 8
Shots -
Damage 5–10
Health 25
Speed 6
Move Ground
Size 1
Growth 6
AI Val. 350
Fight Val. 260
Cost 275
Attack 12
Defense 9
Shots -
Damage 5–10
Health 35
Speed 8
Move Ground
Size 1
Growth 6
AI Val. 580
Fight Val. 505
Cost 400
Shoots.
Attack 12
Defense 10
Shots 12
Damage 10–14
Health 45
Speed 5
Move Ground
Size 1
Growth 3
AI Val. 825
Fight Val. 615
Cost 575
Shoots.
Attack 14
Defense 10
Shots 24
Damage 12–16
Health 60
Speed 7
Move Ground
Size 1
Growth 3
AI Val. 1235
Fight Val. 960
Cost 725
Plans are to implement an incendiary shell attack for the Bruiser.
Flies.
+1 Morale.
Attack 16
Defense 12
Shots -
Damage 14–22
Health 65
Speed 8
Move Flying
Size 1
Growth 2
AI Val. 1625
Fight Val. 1240
Cost 800
Attack 19
Defense 14
Shots -
Damage 16–24
Health 80
Speed 12
Move Flying
Size 1
Growth 2
AI Val. 1985
Fight Val. 1640
Cost 1000
Attack 16
Defense 16
Shots -
Damage 30
Health 120
Speed 9
Move Ground
Size 2
Growth 1
AI Val. 3050
Fight Val. 3050
Cost 1600
Attack 20
Defense 18
Shots -
Damage 35
Health 150
Speed 11
Move Ground
Size 2
Growth 1
AI Val. 3750
Fight Val. 3750
Cost 2200 + 1S
Spellcaster after attack (Basic): Disrupting Ray.
Attack 30
Defense 30
Shots -
Damage 45–65
Health 300
Speed 11
Move Ground
Size 2
Growth 1 (-1)
AI Val. 7550
Fight Val. 6100
Cost 5000 + 1M
Attack 40
Defense 35
Shots -
Damage 45–65
Health 375
Speed 13
Move Ground
Size 2
Growth 1 (-1)
AI Val. 10000
Fight Val. 8000
Cost 6500 + 3M
Juggernauts and Dreadnoughts do not benefit from +1 Growth from the Castle; this has been done via implementing a Horde dwelling with -1 Growth.