The Dungeon has received a multitude of buffs and stat reworks to ensure each creature has its use cases and that none become completely redundant units by the late-game.
Infernal Troglodytes have received a minor yet poignant Speed buff to help them engage in combat earlier and give them a more offensive use. Chthonians have the added bonus of Teleportation (via Burrowing underground) and a higher potential Damage output at the cost of their survivability.
The Harpy line has received a very minor Health boost and Harpy Hags' minimum Damage has been increased by 1 point. Furies may strike twice and hit harder than Harpy Hags, but they are not as maneuverable or sturdy as their alternate counterpart.
The Beholder line has seen a rework in their functionality. No longer mediocre shooters, their laser beam attack penetrates walls with ease. Evil Eyes suffer no range penalty whatsoever, making them a fantastic early- and mid-game shooter with the potential to scale well in the late-game. Fargazers are a useful early- and mid-game scouting unit and can out-game Evil Eyes in close-range engagements with their higher Damage range.
The Medusa line has been buffed moderately with higher stats and a much higher Shot count, reducing their reliance on locating an Ammo Cart from another town or external Blacksmith. Medusa Warriors are the melee alternative to Medusa Queens, with higher survivability, Damage, and Stone Gaze chance giving players plenty of good reasons to use them in their armies.
Minotaur Kings have been buffed so that ignore a considerable amount of enemy Defense, with a minor stat redistribution focusing their role on being offensive brutes. Minotaur Taskmasters are their tankier alternative, functioning similar to Archangels in how they boost the entire army's Morale by 1.
The Manticore line has been buffed significantly. Manticores can now Paralyze their foes and have received a minor minimum Damage buff. Scorpicores are now more than chance-based utility units with their newfound tankiness and ability to dish out punishing levels of Damage. Chimeras do not benefit from an increased Paralysis chance, but instead reward the player for skillful positioning in combat with their 3-headed attack, allowing for a higher potential Damage output.
Shadow Dragons are essentially a "lite" version of Rust Dragons, with the same chance and Damage dealt by Acid Breath, but with the stat pool of a Black Dragon. They have lower Health and magical immunity to compensate for their higher potential Damage output and Speed.
Immune to Blind and Stone Gaze.
Attack 4
Defense 3
Shots -
Damage 1–3
Health 5
Speed 4
Move Ground
Size 1
Growth 14 (+7)
AI Val. 59
Fight Val. 73
Cost 50
Immune to Blind and Stone Gaze.
Attack 5
Defense 4
Shots -
Damage 1–3
Health 6
Speed 6
Move Ground
Size 1
Growth 14 (+7)
AI Val. 90
Fight Val. 90
Cost 75
Teleportation.
Immune to Blind and Stone Gaze.
Attack 6
Defense 3
Shots -
Damage 2–3
Health 5
Speed 5
Move Teleporting
Size 1
Growth 14 (+7)
AI Val. 90
Fight Val. 90
Cost 75
Infernal Troglodyte:
Speed 5 → 6
AI Value 84 → 90
Fight Value 84 → 90
Cost 65 → 75
Flies.
Strike and return.
Attack 6
Defense 5
Shots -
Damage 1–4
Health 15
Speed 6
Move Flying
Size 1
Growth 8
AI Val. 154
Fight Val. 140
Cost 130
Attack 7
Defense 6
Shots -
Damage 2–4
Health 15
Speed 9
Move Flying
Size 1
Growth 8
AI Val. 260
Fight Val. 210
Cost 170
Attack 8
Defense 5
Shots -
Damage 1–4
Health 15
Speed 7
Move Flying
Size 1
Growth 8
AI Val. 260
Fight Val. 210
Cost 170
Harpy:
Health 14 → 15
Harpy Hag:
Damage 1–4 → 2–4
Health 14 → 15
AI Value 238 → 260
Fight Value 196 → 210
Attack 9
Defense 7
Shots 12
Damage 3–5
Health 20
Speed 5
Move Ground
Size 1
Growth 7
AI Val. 336
Fight Val. 240
Cost 200
Attack 10
Defense 8
Shots 24
Damage 3–5
Health 20
Speed 7
Move Ground
Size 1
Growth 7
AI Val. 400
Fight Val. 280
Cost 300
Attack 9
Defense 9
Shots 24
Damage 4–6
Health 25
Speed 8
Move Ground
Size 1
Growth 7
AI Val. 400
Fight Val. 280
Cost 300
Beholder:
Health 22 → 20
Evil Eye:
Health 22 → 20
AI Value 367 → 400
Fight Value 245 → 280
Cost 280 → 300
Attack 10
Defense 10
Shots 12
Damage 6–8
Health 25
Speed 5
Move Ground
Size 2
Growth 4
AI Val. 540
Fight Val. 390
Cost 300
Attack 14
Defense 10
Shots 24
Damage 6–8
Health 30
Speed 6
Move Ground
Size 2
Growth 4
AI Val. 650
Fight Val. 550
Cost 360
Stone Gaze (40%).
Attack 12
Defense 12
Shots -
Damage 6–12
Health 35
Speed 8
Move Ground
Size 2
Growth 4
AI Val. 650
Fight Val. 550
Cost 360
Medusa:
Attack 9 → 10
Defense 9 → 10
Shots 4 → 12
AI Value 517 → 540
Fight Value 379 → 390
Medusa Queen:
Attack 10 → 14
Shots 8 → 24
AI Value 577 → 650
Fight Value 423 → 550
Cost 330 → 360
Minimum Morale is +1.
Attack 14
Defense 12
Shots -
Damage 12–20
Health 50
Speed 6
Move Ground
Size 1
Growth 3
AI Val. 835
Fight Val. 835
Cost 500
Minimum Morale is +1.
Attack 17
Defense 13
Shots -
Damage 12–20
Health 50
Speed 8
Move Ground
Size 1
Growth 3
AI Val. 1200
Fight Val. 975
Cost 700
Attack 15
Defense 15
Shots -
Damage 12–20
Health 65
Speed 9
Move Ground
Size 1
Growth 3
AI Val. 1200
Fight Val. 975
Cost 700
Minotaur King:
Attack 15 → 17
Defense 15 → 13
AI Value 1068 → 1200
Fight Value 890 → 975
Cost 575 → 700
Flies.
Paralyzing Venom (15%).
Attack 15
Defense 13
Shots -
Damage 15–20
Health 80
Speed 7
Move Flying
Size 2
Growth 2
AI Val. 1600
Fight Val. 1250
Cost 850
Flies.
Paralyzing Venom (30%).
Attack 18
Defense 15
Shots -
Damage 18–22
Health 100
Speed 11
Move Flying
Size 2
Growth 2
AI Val. 2000
Fight Val. 1750
Cost 1250
Attack 20
Defense 13
Shots -
Damage 15–20
Health 90
Speed 9
Move Flying
Size 2
Growth 2
AI Val. 2000
Fight Val. 1750
Cost 1250
Manticore:
Damage 14–20 → 15–20
AI Value 1547 → 1600
Fight Value 1215 → 1250
Scorpicore:
Attack 16 → 18
Defense 14 → 15
Damage 14–20 → 18–22
Health 80→ 100
AI Value 1685 → 2000
Fight Value 1248 → 1750
Cost 1050 → 1250
Attack 19
Defense 19
Shots -
Damage 40–50
Health 180
Speed 11
Move Flying
Size 2
Growth 1
AI Val. 5003
Fight Val. 3762
Cost 2500 + 1S
Attack 25
Defense 25
Shots -
Damage 40–50
Health 300
Speed 15
Move Flying
Size 2
Growth 1
AI Val. 8721
Fight Val. 6783
Cost 4000 + 2S
Flies.
Immune to spells level 1–4.
Attack 28
Defense 22
Shots -
Damage 40–50
Health 270
Speed 16
Move Flying
Size 2
Growth 1
AI Val. 8721
Fight Val. 6783
Cost 4000 + 2S
No balance changes were made.