Page and balance in progress. No changes here are live.
Generates 2 Gold per unit per day.
Attack 3
Defense 4
Shots -
Damage 1–2
Health 8
Speed 4
Move Ground
Size 1
Growth 15
AI Val. 74
Fight Val. 64
Cost 40
Generates 4 Gold per unit per day.
Attack 5
Defense 6
Shots -
Damage 1–2
Health 8
Speed 5
Move Ground
Size 1
Growth 15
AI Val. 84
Fight Val. 80
Cost 60
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Attack ?
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Cost ???
Kobold:
Speed 3 → 4
AI Value 54 → 74
Fight Value 74 → 64
Generates 1 → 2 Gold per unit per day
Kobold Foreman:
Generates 1 → 4 Gold per unit per day
Adjacent enemies receive +15% Spell Damage.
Attack 7
Defense 6
Shots -
Damage 3–4
Health 18
Speed 7
Move Ground
Size 2
Growth 9
AI Val. 235
Fight Val. 200
Cost 145
Immune to Ice Bolt, Frost Ring, Deep Freeze, and Freezing Shot.
Adjacent enemies receive +30% Spell Damage.
Attack 8
Defense 6
Shots -
Damage 3–4
Health 18
Speed 8
Move Ground
Size 2
Growth 9
AI Val. 275
Fight Val. 225
Cost 175
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Attack ?
Defense ?
Shots -
Damage ?–?
Health ??
Speed ?
Move Ground
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Growth ?
AI Val. ???
Fight Val. ???
Cost ???
Mountain Ram:
AI Value 228 → 235
Fight Value 190 → 200
Cost 135 → 145
Argali:
AI Value 250 → 275
Fight Value 208 → 225
Cost 170 → 175
Adjacent enemies receive +20% → +30% Spell Damage
Shoots.a
No melee penalty.
Attack 9
Defense 8
Shots 4
Damage 4–6
Health 21
Speed 6
Move Ground
Size 1
Growth 7
AI Val. 370
Fight Val. 264
Cost 230
Attack 10
Defense 8
Shots 16
Damage 3–7
Health 25
Speed 7
Move Ground
Size 1
Growth 7
AI Val. 530
Fight Val. 325
Cost 260
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Attack ?
Defense ?
Shots -
Damage ?–?
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AI Val. ???
Fight Val. ???
Cost ???
Snow Elf:
Shots 4 → 8
Health 21 → 20
Steel Elf:
Shots 8 → 16
Health 24 → 25
AI Value 526 → 530
Fight Value 292 → 325
Recovers from negative effects in one round of combat.
Attack 10
Defense 8
Shots -
Damage 7–9
Health 40
Speed 6
Move Ground
Size 2
Growth 4
AI Val. 504
Fight Val. 504
Cost 325
Recovers from negative effects in one round of combat.
Possesses Runes.
Attack 11
Defense 9
Shots -
Damage 7–9
Health 45
Speed 7
Move Ground
Size 2
Growth 4
AI Val. 751
Fight Val. 626
Cost 400
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Attack ?
Defense ?
Shots -
Damage ?–?
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Speed ?
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Size ?
Growth ?
AI Val. ???
Fight Val. ???
Cost ???
No balance changes were made.
Attack 11
Defense 8
Shots 12
Damage 11–13
Health 35
Speed 5
Move Ground
Size 1
Growth 3
AI Val. 745
Fight Val. 605
Cost 450
Attack 12
Defense 11
Shots 24
Damage 11–13
Health 45
Speed 6
Move Ground
Size 1
Growth 3
AI Val. 845
Fight Val. 695
Cost 600
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Attack ?
Defense ?
Shots -
Damage ?–?
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Speed ?
Move Ground
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AI Val. ???
Fight Val. ???
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Shaman:
AI Value 685 → 745
Fight Value 571 → 605
Sorceress:
Health 35 → 45
AI Value 818 → 845
Fight Value 682 → 695
Freezing Shot 20% → 30%
Attack 12
Defense 16
Shots -
Damage 14–20
Health 120
Speed 5
Move Ground
Size 2
Growth 2 (+1)
AI Val. 1405
Fight Val. 1405
Cost 850
Attack 14
Defense 18
Shots -
Damage 14–20
Health 135
Speed 6
Move Ground
Size 2
Growth 2 (+1)
AI Val. 1601
Fight Val. 1601
Cost 1100
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Mammoth:
AI Value 1359 → 1405
Fight Value 1359 → 1405
War Mammoth:
Cost 1000 → 1100
Spellcaster: Expert Teleport (once per combat).
Attack 18
Defense 18
Shots -
Damage 40–50
Health 185
Speed 8
Move Ground
Size 2
Growth 1
AI Val. 4280
Fight Val. 3550
Cost 2000
Spellcaster: Expert Teleport (unlimited).
Attack 22
Defense 24
Shots -
Damage 30–55
Health 300
Speed 13
Move Ground
Size 2
Growth 1
AI Val. 6815
Fight Val. 5425
Cost 3500 + 1G
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Attack ?
Defense ?
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Damage ?–?
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Speed ?
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Growth ?
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Fight Val. ???
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Jotunn:
Health 165 → 185
AI Value 4180 → 4280
Fight Value 3483 → 3550
Jotunn Warlord:
Attack 20 → 22
Defense 20 → 24
AI Value 6694 → 6815
Fight Value 5355 → 5425