The Rampart has received minor buffs and slight unit identity shifts to accommodate a greater variety of strategies.
Silver Pegasi have become tankier, preventing them from being a typical cannon fodder/scouting unit that doesn't often see combat. Gold Pegasi are more successful assassins with a slightly higher Attack stat and their negation of enemy retaliation, but lack the Health of the Silver Pegasi.
Dendroid Soldiers now live up to their name with an Attack and Speed buff to get them involved in combat quicker, with their role of tank/support shifting to a more offensive brute. Dendroid Shamans fill the support role, using their natural magic and symbiosis with the forests of AvLee to Resurrect fallen Rampart units twice per battle.
War Unicorns have traded 10 Health for a solid boost to their Attack, Defense, and Damage, bringing them more in-line with other offensive horse-based units. Pristine Unicorns are tanky anti-magic units that will consistently disrupt enemy spells from affecting nearby units.
The Gold Dragon has received 25 Health to compensate for its inability to be Resurrected. Diamond Dragons are the glass cannon option for striking hard and fast, and due to their susceptibility to Level 4 and 5 spells, they are able to be Resurrected if they fall.
Attack 5
Defense 3
Shots -
Damage 2–3
Health 8
Speed 6
Move Ground
Size 2
Growth 14
AI Val. 100
Fight Val. 100
Cost 70
Attack 6
Defense 3
Shots -
Damage 2–3
Health 10
Speed 8
Move Ground
Size 2
Growth 14
AI Val. 138
Fight Val. 115
Cost 115
Shoots.
Attack 5
Defense 3
Shots 12
Damage 2–3
Health 8
Speed 7
Move Ground
Size 2
Growth 14
AI Val. 138
Fight Val. 115
Cost 115
No balance changes were made.
20% chance to resist a hostile spell.
Attack 6
Defense 7
Shots -
Damage 2–4
Health 20
Speed 3
Move Ground
Size 1
Growth 8 (+4)
AI Val. 138
Fight Val. 194
Cost 120
40% chance to resist a hostile spell.
Attack 7
Defense 7
Shots -
Damage 2–4
Health 20
Speed 5
Move Ground
Size 1
Growth 8 (+4)
AI Val. 209
Fight Val. 209
Cost 150
Spellcaster: 2x Advanced Bloodlust (3 Power) on self without skipping a turn.
Attack 6
Defense 8
Shots -
Damage 3–5
Health 20
Speed 5
Move Ground
Size 1
Growth 8 (+4)
AI Val. 209
Fight Val. 209
Cost 150
No balance changes were made.
Shoots.
Attack 9
Defense 5
Shots 24
Damage 3–5
Health 15
Speed 6
Move Ground
Size 1
Growth 7
AI Val. 234
Fight Val. 195
Cost 200
Attack 9
Defense 5
Shots 24
Damage 3–5 (x2)
Health 15
Speed 7
Move Ground
Size 1
Growth 7
AI Val. 331
Fight Val. 195
Cost 225
Attack 9
Defense 7
Shots -
Damage 3–5
Health 20
Speed 9
Move Ground
Size 1
Growth 7
AI Val. 331
Fight Val. 195
Cost 225
No balance changes were made.
Flies.
Enemies pay 2 extra spell points per spell.
Attack 9
Defense 8
Shots -
Damage 5–9
Health 30
Speed 8
Move Flying
Size 2
Growth 5
AI Val. 445
Fight Val. 445
Cost 300
Flies.
Enemies pay 2 extra spell points per spell.
Attack 10
Defense 10
Shots -
Damage 5–9
Health 40
Speed 12
Move Flying
Size 2
Growth 5
AI Val. 580
Fight Val. 460
Cost 350
Flies.
No enemy retaliation.
Attack 12
Defense 8
Shots -
Damage 5–9
Health 30
Speed 12
Move Flying
Size 2
Growth 5
AI Val. 580
Fight Val. 460
Cost 350
Silver Pegasus:
Attack 9 → 10
Health 30 → 40
AI Value 532 → 580
Fight Value 418 → 460
Cost 275 → 350
Binds enemies in place.
Attack 9
Defense 12
Shots -
Damage 10–14
Health 55
Speed 3
Move Ground
Size 1
Growth 3 (+2)
AI Val. 517
Fight Val. 690
Cost 350
Binds enemies in place.
Attack 12
Defense 12
Shots -
Damage 10–14
Health 65
Speed 5
Move Ground
Size 1
Growth 3 (+2)
AI Val. 900
Fight Val. 820
Cost 550
Attack 9
Defense 15
Shots -
Damage 10–14
Health 65
Speed 4
Move Ground
Size 1
Growth 3 (+2)
AI Val. 900
Fight Val. 820
Cost 550
Dendroid Soldier:
Attack 9 → 12
Speed 4 → 5
AI Value 803 → 900
Fight Value 765 → 820
Cost 425 → 550
Increases nearby units' chances to resist hostile magic by 20%.
Attack 15
Defense 14
Shots -
Damage 18–22
Health 90
Speed 7
Move Ground
Size 2
Growth 2
AI Val. 1806
Fight Val. 1548
Cost 850
Increases nearby units' chances to resist hostile magic by 20%.
Attack 18
Defense 15
Shots -
Damage 20–24
Health 100
Speed 9
Move Ground
Size 2
Growth 2
AI Val. 2250
Fight Val. 2250
Cost 1050
Increases nearby units' chances to resist hostile magic by 50%.
Attack 15
Defense 18
Shots -
Damage 18–22
Health 110
Speed 9
Move Ground
Size 2
Growth 2
AI Val. 2250
Fight Val. 2250
Cost 1050
War Unicorn:
Attack 15 → 18
Defense 14 → 15
Damage 18—22 → 20—24
Health 110 → 100
AI Value 2030 → 2250
Fight Value 2030 → 2250
Cost 950 → 1050
Attack 18
Defense 18
Shots -
Damage 40–50
Health 180
Speed 10
Move Flying
Size 2
Growth 1
AI Val. 4872
Fight Val. 3654
Cost 2400 + 1C
Attack 27
Defense 27
Shots -
Damage 40–50
Health 275
Speed 16
Move Flying
Size 2
Growth 1
AI Val. 8700
Fight Val. 6350
Cost 4000 + 2C
Attack 32
Defense 22
Shots -
Damage 40–50
Health 225
Speed 16
Move Flying
Size 2
Growth 1
AI Val. 8700
Fight Val. 6350
Cost 4000 + 2C
Gold Dragon:
Health 250 → 275
AI Value 8613 → 8700
Fight Value 6220 → 6350