Marshal BraveStarr is the main character and protagonist of the BraveStarr series.
He is an orphaned Native American from Earth who arrived on New Texas with the Shaman and became a marshal.
BraveStarr is a formidable warrior, at his physical peak. For example, BraveStarr can jump and land safely from a height which would normally be dangerous to most humans.
As well as performing spectacular acrobatic feats, BraveStarr can also rely on the mystical powers of his people, The Tribe, and invoke powerful animal spirits to augment his physical attributes. These powers were taught to him by Shaman, who learned them from an ancestral spirit of their people, Ursian in turn.
When using these powers, BraveStarr will shout the name of the animal and a close up of BraveStarr's eyes will be seen, emanating with yellow energy. An outline of the relevant animal will appear surrounding BraveStarr, imbuing him with the power of that animal afterwards.
In addition to his animal powers, BraveStarr also has an array of high-tech gadgets to assist him. Most of the time he rides Thirty/Thirty, but he also has vehicles such as a Turbo-Mule and a one-man gyrocopter.
BraveStarr also has electronic equipment inside his Galactic Marshal hat. One of these is a red, computerized visor - the Optivisor - which drops down over his eyes. This visor can see in different modes of the spectrum such as infrared and heat vision, see through solid walls, provide display digital scans of the surrounding area, and zoom in. BraveStarr's hat also contains and a two-way radio to communicate with his allies and with Fort Kerium command at a distance. The Marshal badge on his uniform can also shield him at need with a forcefield called a Starr Shield.
BraveStarr is hesitant to use weapons, relying primarily on his fists and powers, but will use weapons as a last resort. In the way of weaponry, BraveStarr also carries a "Neutra-Laser" pistol, a "Trans-freezer" rifle, a high-tech hatchet (which can also be used for smashing objects and assisting climbing), and a beam lasso for restraining criminals.
BraveStarr has strong morals in abiding by the law and prefers to use more peaceful methods when dealing with problems, so he often consults the Shaman for advice. After every adventure, he or someone else often learns an important lesson which he then reviews to the viewers at the end of every episode.
BraveStarr works with Thirty/Thirty an equestdroid horse and Prairie resident Deputy Fuzz , though he has J.B., Shaman and other residents of New Texas to help him every once in a while.
Early Life
When young BraveStarr grew up on the unnamed planet of The Tribe, he befriened a young alien boy named Danna. The two of them enjoyed playing the game of Anti-Gravity Ball together. But one time young BraveStarr accused Danna of hitting him on the head with the remote control operated anti-gravity ball on purpose. The two boys began to fight, but Shaman stopped them, saying that he looked into Danna's mind and found he was telling the truth. After learning not to be so quick to judge people, BraveStarr and Danna become closer friends than before. At one point in his early life, Shaman gave BraveStarr the protective medicine made by the Dingo Llama to make him immune against the pollen of the Fever Flower.
When young BraveStarr was coming of age, he was afraid of the dark. According to the code of The Tribe from which he came, he had to go out into the darkness alone and face his deepest fears. Before leaving, Shaman asked BraveStarr to recite the creed of his tribe:
Honor in all your deeds.
Respect for all life.
And be the protector of the weak and old.
BraveStarr watching over New Texas. The people of Shaman and BraveStarr's Tribe discovered a great power. Unfortunately the wicked Stampede also desired it. Shaman encouraged his people to protect their power plant at all cost, a decision he came to regret soon enough. A heard of gigantic Broncosaurs ambushed the tribe, spitting flames from their mouths and laserbeams from their eyes. Even BraveStarr joined in, carrying a laser rifle twice his size. Shaman had to use all his magic to face Stampede in astral form. But when Stampede threatened to ambush young BraveStarr, Shaman was forced to reenter his own body and protect the boy.
Stampede managed to gain the power he seeked and the tribesmen made ready to fled the planet in Totem-pole shaped rocket ships. But the power plant's energy proved even too powerful for Stampede to absorb, and as he expelled it, he destroyed his own horde of Broncosaurs and the entire planet. All but one of the escaping rocket ships also went up in flame, leaving Shaman and BraveStarr the last of their tribe. From that moment, Shaman could never forgive himself for what his actions cost. When their rocket passed through a newly formed set of stars, BraveStarr was unexpectedly granted four Spirit Animal Powers.
Stampede has also managed to survive and chose the planet New Texas to build himself a new base of operations similar to the one he had on the planet of the Tribe. Shaman sought out the planet to face his arch-enemy again. Knowing his rocket ship would have to make a crash landing, Shaman put his young ward in suspended animation and ejected his emergency capsule into space, in range of a Galactic Marshal Space Station. This way, he was ensured that the marshals would find BraveStarr and take care of him. Shaman gave BraveStarr one half of his tribe amulet to know him by if they ever met again.
Thirty/Thirty is a character and protagonist of the BraveStarr franchise.An Equestroid, or 'robo-horse', he is best friends with Marshal BraveStarr. He is the last of his kind, just as BraveStarr is the last of The Tribe.
Thirty/Thirty was Marshal BraveStarr's talking "techno horse," who could "transform" from a quadruped into a more anthropomorphic biped. He carried a giant Kerium powered blunderbuss he referred to as "Sara Jane." He was the last survivor of an ancient civilization called the Equestroids, a cybernetic breed of sentient equines, and had strength approximating BraveStarr's bear strength.
Thirty/Thirty was hot-headed and usually preferred to jump into the battle and do some stomping and blasting with Sara Jane which led to vocal disagreements between him and BraveStarr about the use of force in the line of duty occasionally, but Thirty/Thirty still tried his best to do his duty in the best and safest way possible.
Deputy Fuzz is one of the Prairie People and a sidekick of Marshal BraveStarr along with Thirty/Thirty, Judge J.B. McBride and Handlebar.
Fuzz is a pudgy little prairie dog-like alien, one of the Prairie People, natives of New Texas, who serves almost exclusively as comic relief. Fuzz was similar to other sidekick creatures in other series of the decade such as He-Man's Orko and Snarf of Rankin-Bass's ThunderCats.
And he is also known as diligent, efficient, protective, understanding, trusting, social, friendly, unswerving, zany, zesty, dependable, even-tempered, polite, upbeat, thoughtful, benevolent, fearless, unconventional, zestful, zealous, determined, emotional, pragmatic, unselfish, tidy and civil.
His specialities, like all others of his kind, were digging, with even the miners of New Texas not coming close to the speed in which he moves through the ground, as well as high mechanical aptitude for building and repairing all manner of devices. BraveStarr affectionately calls him "l'il pardner". Fuzz seems to have trouble pronouncing Thirty/Thirty's name, rendering it "Doody-Doody".
Fuzz is older than he appears to be. When his cousin Scuzz struck a deal with a purple skinned prospector named Tex Hex to use the Prairie People as a slave work force, Fuzz was part of the workers. Tex double-crossed his mining partner Angus McBride and Fuzz took pity on the human and tried to release him from the ropes with which he would have been tied. Fuzz also found a holographic recording of McBride's daughter, which fascinated the little Prairie person so much that he kept it for himself. Fuzz was unable to help McBride when the cliff he would have been left on by Tex collapsed, causing him to tumble down and lose the ability to walk. But Fuzz did witness how the mystic Shaman came to Angus' aid.
20 years later Fuzz was still in posession of the holo-recording featuring a young J.B. McBride
J.B. McBride is the female Judge of Fort Kerium on New Texas. She is an ally, legal advisor and sometime romantic interest for Marshal BraveStarr.
J.B.'s Scottish father Angus McBride was an ex-prospector; he ran the town's newspaper after being crippled by his former mining partner Tex Hex.
J.B. studied law at the Galactic Court of Justice and was later assigned to New Texas; she possibly requested the transfer due her father being on New Texas. She met BraveStarr on the interstellar transport, since BraveStarr had been assigned at the same time as her.
She comes to BraveStarr's aid from time to time, using a high-tech gavel given to her by the Prairie People - referred to as the 'Hammer of Justice' in the series - as a weapon.
Long Arm John was a newcomer with an Australian accent who came to New Texas to find work in Fort Kerium. He met Mayor Derringer aboard Molly's Stratocoach, which was attacked by Ryder and his Dune Buggy Gang at Bottleneck Pass.
Long Arm offered his services to defend the Stratostage and used his extendable mechanical arm to knock out the automatic guns on Slither's Dune Buggy, making it spin out of control and crash. He proceeded to pull Ryder's headband over his head, making him crash into a sand dune.
Grateful and impressed by Long Arm's efforts, the Mayor insisted that Marshal BraveStarr made him a Deputy Marshal and let him join a posse to capture the escaped members of the Gang, Ryder and Slither. Long Arm set off on a Turbo-Mule and searched the desert plains together with BraveStarr and Thirty/Thirty.
When they finally caught up with Ryder's Dune Buggy, 'Number One', Long Arm used his arm extension to grab Ryder by the neck, only to find out Ryder had been replaced by an inflatable decoy. The empty Buggy quickly headed back to Fort Kerium, with the posse in persuit. On their arrival, Long Arm found Ryder and Slither lying in a pigsty thanks to Fuzz. But on Ryder's command 'Number One' used a magnet to attract Long Arm's arm and pull him after him as it drove off. Fuzz saved Long Arm by destroying the magnet with a laser mounted on Dingo Dan's Dune Buggy.
BraveStarr then decided that he and Fuzz would help find Long Arm John a position as a deputy marshal in a nearby town.