This manual is no longer up to date, current information is being updated on the new cross-factional field manual.
Battalion: Blue Battalion (led by Col Herzog and Lt.Col Man)
Leader: MP Major Shane
Requirements: LCPL+ or Level 55+
Description: The Military Police are the ones in charge of keeping order in the base and capturing enemy units. They are stationed at DBs on the side and look over the rebels, and they are watchdogs inside the base itself. The captured enemy units will be interrogated and either executed, used as a meat-shield, as bait, ransomed or brainwashed.
"The Military Police are a rather controversial group within the Rebellion. Opinions of them vary on whether they’re power-tripping megalomaniacs, unfortunate necessities, or keepers of peace. It is not hard to see why such a group exists however, the Resistance is such a varied group in terms of personality that not everyone will mesh well, and trouble inevitably occurs. However, their existence mostly came into effect not because of trouble being caused by Resistance members (although that was a factor), but rather because of the strategic need for Combine prisoners to interrogate for information."
P10 Private (PVT)
P9 Private First Class (PFC)
P8 Specialist (SPC)
P7 Lance Corporal (LCPL)
P6 Corporal (CPL)
P5 Sergeant (SGT)
P4 Staff First Class (SSGT)
P3 Master Sergeant (MSGT)
P2 Sergeant Major (SGM)
P1 Warrant Officer (WO)
O4 2nd Lieutenant (2LT)
O3 1st Lieutenant (1LT)
O2 Captain (CPT)
O1 Major (MJR)
Speed is key. Equip speed perks, use adrenaline, and go as fast as you can. Speed not only makes it easier to get caps and escape with them, but also to safely get into and out of normal engagements
Use caution when attempting to capture enemies that aren't alone. Generally you can safely capture one member of a pair and shoot the other, but taking on a group of 3+ is risky
Turn up your volume and always listen for MACE footsteps
Don't bother equipping a shop gun beyond a pistol to cover you should you run out of ammo. Your LMG is effective in all situations, and armor is more worthwhile.
Remember that you're tanky, but you aren't invincible. Know when to stand your ground and when to disengage.
Use grenades liberally, as they work excellently for softening up a group prior to mowing them down
Your key weakness lies in your long reload time, something that can be easily covered by your allies
Loadout:
Elastic Restraint
Increased Movement Speed (340 HU)
340 HP
9 Max Weight
Description: The regular Military Police is a high Speed Capture Unit that plays a crucial role in the resistance effort. There primary focus is on swiftly capturing enemy units to extract valuable information that can aid the resistance's cause. Additionally, they are also responsible for maintaining order within the resistance ranks to ensure optimal efficiency and unity.
Loadout:
500 HP
2x Gas Grenades
6 Max Weight
Default Movement Speed (290 HU)
Description: They deviate significantly from the typical Military Police role. Instead of maintaining order and capturing units, their main focus lies in defending strategic points and defending captured enemy units. These units are selected from the elite ranks of the military police, representing the pinnacle of their force.
Loadout:
Elastic Restraint
Increased Movement Speed (340 HU)
355 HP
9 Max Weight
Description: This class is given to Military Police who reach the rank of NCO.
MILITARY POLICE HEAVY NCO
Loadout:
2x Gas Grenades
515 HP
6 Max Weight
Increased Movement Speed (290 HU)
Description: This class is given to Military Police Heavies who reach the rank of NCO.
Loadout:
Elastic Restraint
Increased Movement Speed (340 HU)
370 HP
10 Max Weight
Description: This class is given to Military Police who reach the rank of CO.
Loadout:
2x Gas Grenades
530 HP
7 Max Weight
Default Movement Speed (290 HU)
Description: This class is given to Military Police Heavies who reach the rank of CO.