This manual is no longer up to date, current information is being updated on the new cross-factional field manual.
[DATA STATUS : ONLINE]
[ACQUISITION DATE UNKNOWN]
Division: Metropolitan Police Force (MPF)
Leader: CmD Disorderly
Description: By far the most common enemy unit that the Resistance will see on the field. The MPF UNION is very similar to the Resistance Fighter in terms of power and is also the first class available to Combine players. Expendable but a threat when organized in big numbers, these enemy soldiers will put up a good fight, so don't underestimate them!
Much like the other MPF units, these soldiers are still human and can be enslaved by the Military Police.
"From citizens, to beat-cops, to foot-soldiers, UNION is one of- if not the most diverse division in terms of personality and quality. Every EOW, OTA, DvL or otherwise started off as a UNION, and while they are met with some form of derision (being sometimes colloquially referred to as ONIONs), a group of them and good squad leader have been proven to be shockingly effective."
UNION units tend to group up, RPGs/Grenades can deal with them fairly easily.
Snipers and LVET Marksmen are able to one-shot UNION units with headshots.
Since they can potentially have the highest armor values possible, headshots are incredibly important to ignore armor.
Equipment:
310 HP
11 Max Weight
Default Movement Speed (290 HU)
Description: The first whitelist available to Combine players. All players can get this class after going through basic training.
Equipment:
340 HP
15 Max Weight
Default Movement Speed (290 HU)
Faster Respawn Time (5 Seconds)
Description: This whitelist is reserved for players who are in the MPF UNION squad LEGION, which will require attending tryouts.
Equipment:
360 HP
16 Max Weight
Default Movement Speed (290 HU)
Faster Respawn Time (5 Seconds)
Description: Only MPF UNION COs are given this whitelist. Military Police should view these units as high-value capture targets.