Stable and fast geometric exaggeration via saliency-based bilateral filtering on GPU [paper][web], Jong-Hyun Kim, IEEE Access, Volume 13, Pages 152305-152322, August 2025.
Learning representation of turbulent vector fields via efficient moving least squares based on Monte Carlo method [paper][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 13, Pages 150555-150569, August 2025.
A 3D visual tool for analyzing changes in hair volume and length caused by medications [paper][web], Jong-Hyun Kim, Jung Lee, Seungbin Kwon, Minji Jo, Yunjin Hwang, In-Sook An, Computer Animation and Virtual Worlds, Volume 36, Issue 4, Pages e70066, August 2025.
Improved air mesh refinement for accurate strand-solid and self-collision handling [paper][web], Jong-Hyun Kim, IEEE Access, Volume 13, Pages 135440-135454, July 2025.
Neural network-based projective grid model for learning representation of surface and wave foams [paper][web], Jong-Hyun Kim, IEEE Access, Volume 13, Pages 133635-133649, July 2025.
Geometric approach to efficient modeling and rendering of opaque ice with directional air bubbles [paper][web], Jong-Hyun Kim, IEEE Access, Volume 13, Pages 96056-96068, June 2025.
Porous models for enhanced representation of saturated curly hairs: simulation and learning [paper][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 13, Pages 84517-84540, May 2025.
Numerical dispersed flow simulation of fire-flake particle dynamics and its learning representation [paper][web], Jong-Hyun Kim, Jung Lee, PeerJ Compuer Science, Volume 11, Page e2836, April 2025.
Scalable and rapid nearest neighbor particle search using adaptive disk sector [paper][web], Jong-Hyun Kim, Jung Lee, PLOS ONE, Volume 20, Number 3, Pages e0311163, March 2025.
Advanced GPU techniques for dynamic remeshing and self-collision handling in real-time cloth tearing [paper][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 13, pp. 3188-3203, January 2025.
Motion generation and analyzing the user's arm muscles via Leap Motion and its data-driven representations [paper][web], Jong-Hyun Kim, Jung Lee, YoungBin Kim, IEEE Access, Volume 11, pp. 47787-47796, April 2024.
Depth-of-field region detection and recognition from a single image using adaptively sampled learning representation [paper][web], Jong-Hyun Kim, YoungBin Kim, IEEE Access, Volume 12, Pages 42248-42263, March 2024.
Isoline tracking in particle based fluids using level-set learning representation [paper][web], Jun Yeong Kim, Chang Geun Song, Jung Lee, Jong-Hyun Kim, Jong Wan Lee, Sun-Jeong Kim, Applied Sciences, Volume 14, Number 6, March 2024.
Efficient dataset collection for concrete crack detection with spatial-adaptive data augmentation [paper][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 11, Pages 121902-121913, October 2023.
Efficient propagation and remapping of sound through a geometric approach in virtual environments and terrains [paper][web], Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim, IEEE Access, Volume 11, Pages 102828-102842, September 2023.
Efficient and stable generation of high-resolution hair and fur with ConvNet using adaptive strand geometry images [paper][youtube][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 11, Pages 81101-81112, August 2023.
Optimal path control of a patient for rapid infection testing [paper][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 11, Pages 44911-44922, May 2023.
Efficient learning representation of noise-reduced foam effects with convolutional denoising networks [paper][youtube][web], Jong-Hyun Kim, Young Bin Kim, PLOS ONE, Volume 17, Number 10, Pages e0275117, October 2022.
Geometry image super-resolution with AnisoCBConvNet architecture for efficient cloth modeling [paper][youtube][web], Jong-Hyun Kim, Sun-Jeong Kim, Jung Lee, PLOS ONE, Volume 17, Number 8, Pages e0272433, August 2022.
Controllable swarm animation using deep reinforcement learning with a rule-based action generator [paper][youtube][web], Zong-Sheng Wang, Chang Geun Song, Jung Lee, Jong-Hyun Kim, Sun-Jeong Kim, IEEE Access, Volume 10, Pages, 48472-48485, May 2022.
Visual simulation of turbulent foams by incorporating the angular momentum of foam particles into the projective framework [paper][youtube][web], Ki-Hoon Kim, Jung Lee, Chang-Hun Kim, Jong-Hyun Kim, Applied Sciences, Volume 12, Issue 1, Pages 133, January 2022.
Stable and anisotropic freezing framework with interaction between IISPH fluids and ice particles [paper][web], Jong-Hyun Kim, Jung Lee, Volume 9, IEEE Access, Pages 146097-146109, November 2021.
Particle-based dynamic water drops with high surface tension in real-time [paper][youtube][web], Ki-Hoon Kim, Jung Lee, Chang-Hun Kim, Jong-Hyun Kim, Symmetry, Volume 13, Number 7, Page 1265, July 2021.
Accelerated smoke simulation by super-resolution with deep learning on downscaled and binarized space [paper][youtube][web], ByeongSun Hong, Qimeng Zhang, Chang Hun Kim, Jung Lee, Jong-Hyun Kim, Volume 9, Pages 98615-98629, IEEE Access, July 2021.
Post-processing framework for enhancing liquid surfaces in VFX pipeline [paper][youtube][web], Jong-Hyun Kim, Jaeho Im, Jung Lee, IEEE Access, Volume 9, Pages 91091-91103, June 2021.
Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver [paper][web], Jong-Hyun Kim, Jung Lee, Multimedia Tools and Applications, Volume 80, Pages 29539-29560, July 2021.
Synthesizing large-scale fluid simulations with surface and wave foams via sharp wave pattern and cloudy foam [paper][youtube][web], Jong-Hyun Kim, Jung Lee, Computer Animation and Virtual Worlds, Volume 32, Number 2, Pages e1984, April 2021.
Controlling your contents with the breath : Interactive breath interface for VR, games, and animations [paper][youtube][web], Jong-Hyun Kim, Jung Lee, PLOS ONE, Volume 15, Number 10, Pages e0241498, October 2020.
Navigating non-playable characters based on user trajectories with accumulation map and path-similarity [paper][youtube][web], Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim, Symmetry, Volume 12, Issue 10, Pages 1592, September 2020.
Efficient preservation and breakup of liquid sheets using screen-projected particles [paper][youtube][web], Jong-Hyun Kim, Jung Lee, PLOS ONE, Volume 15, Number 2, Pages e0227590, February 2020.
Layered non-photorealistic rendering with anisotropic depth-of-field filtering [paper][web], Jong-Hyun Kim, Jung Lee, Multimedia Tools and Applications, Volume 79, Number 1, Pages 1291-1309, October 2019.
Fast representation of fluid sheets with grid projection and CPU-GPU heterogeneous computing [paper][web], Jong-Hyun Kim, Jung Lee, Journal of Theoretical and Applied Information Technology(Little Lion Scientific), Volume 97, Number 18, Pages 4850-4859, September 2019.
Fire sprite animation using fire-flake texture and artificial motion blur [paper][youtube][web], Jong-Hyun Kim, Jung Lee, IEEE Access, Volume 7, Pages 110002-110011, August 2019.
An optimized placement of building drawings with moving least squares and K-means clustering [paper][web], Jong-Hyun Kim, Jung Lee, Multimedia Tools and Applications, Volume 78, Issue 9, Pages 11719-11734, May 2019.
Realistic fluid representation by anisotropic particle [paper][web], Jung Lee, Jong-Hyun Kim, Ho-Young Lee, Sun-Jeong Kim, Journal of Visualization, Volume 22, Issue 2, Pages 313-320, April 2019.
Visual simulation of detailed turbulent water by preserving the thin sheets of fluid [paper][youtube][web], Jong-Hyun Kim, Wook Kim, Young Bin Kim, Jung Lee, Symmetry, Volume 10, Issue 10, Page 502, October 2018.
Physics-inspired approach to realistic and stable water spray with narrow band air particles [paper][youtube][web], Jong-Hyun Kim, Wook Kim, Jung Lee, Visual Computer, Volume 34, Issue 4, Pages 461-471, April 2018.
Predicting the currency market in online gaming via topic modeling on its online forum [paper][web], Young Bin Kim, KyungPil Kang, JaeGul Choo, Shin Jin Kang, TaeHyeong Kim, Jaeho Im, Jong-Hyun Kim, Chang Hun Kim, Complexity, Volume 2017, Article ID 4152705, Pages 10, December 2017.
Robust handling of clumping and stiffness in wet hair animation [paper][youtube][web], Jong-Hyun Kim, Wook Kim, Young Bin Kim, Jaeho Im, Jung Lee, Sun-Jeong Kim, Computer Animation and Virtual Worlds, Volume 28, Issue 6, Pages e1796, December 2017.
Efficient representation of detailed foam waves by incorporating projective space [paper][youtube][web], Jong-Hyun Kim, Jung Lee, Sungdeok Cha, Chang-Hun Kim, IEEE Transactions on Visualization and Computer Graphics, Volume 23, Issue 9, Pages 2056-2068, September 2017.
Visual simulation of rapidly freezing water based on crystallization [paper][youtube][web], Jaeho Im, Jong-Hyun Kim, Wook Kim, Nuri Park, Taehyeong Kim, Young Bin Kim, Jung Lee, Chang-Hun Kim, Computer Animation and Virtual Worlds (CASA 2017), Volume 28, Issue 3-4, Pages e1767, August 2017. Best Paper Award
When bitcoin encounters information in an online forum: using text mining to analyse user opinions and predict value fluctuation [paper][web], Young Bin Kim, Jurim Lee, Nuri Park, Jaegul Choo, Jong-Hyun Kim, Chang Hun Kim, PLOS ONE, Volume 12, Number 5, Pages e0177630, May 2017.
Reconstructing flicker-free surfaces in hybrid particle-grid water simulation [paper][youtube][web], Jong-Hyun Kim, Chang-Hun Kim, Jung Lee, Journal of Visualization, Volume 20, Issue 2, Pages 379-391, May 2017.
Strain-based diffusion solver for realistic representation of diffusion front in physical reactions [paper][youtube][web], Jong-Hyun Kim, Jung Lee, PLOS ONE, Volume 12, Number 4, Pages e0175695, April 2017.
Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids [paper][youtube][web], Jong-Hyun Kim, Jung Lee, Chang-Hun Kim, Computer Animation and Virtual Worlds, Volume 28, Issue 2, April 2017.
Realistic visual simulation of water effects in response to human motion using a depth camera [paper][web], Jong-Hyun Kim, Jung Lee, Chang-Hun Kim, Sun-Jeong Kim, KSII Transactions on Internet and Information Systems, Volume 11, Number 2, Pages 1019-1031, February 2017.
Subtle features of ice with cloudy effects and scratches from collision damage [paper][youtube][web], Jong-Hyun Kim, Jaeho Im, Chang-Hun Kim, Jung Lee, Computer Animation and Virtual Worlds (CASA 2016), Volume 27, Issue 3-4, Pages 271-279, August 2016. Best Paper Award
A hybrid SDF for the detailed representation of liquid-solid mixed surfaces [paper][youtube][web], Jong-Hyun Kim, Chang-Hun Kim, Jung Lee, Computer Animation and Virtual Worlds, Volume 26, Issue 5, Pages 527-536, September 2015.
A particle-grid method for opaque ice formation [paper][youtube][web], Jaeho Im, Hanwook Park, Jong-Hyun Kim, Chang-Hun Kim, Computer Graphics Forum (Eurographics 2013), Volume 32, Issue 2-3, Pages 371-377, May 2013.
Adaptive synthesis of distance fields [paper][youtube][web], Sung-Ho Lee, Taejung Park, Jong-Hyun Kim, Chang-Hun Kim, IEEE Transactions on Visualization and Computer Graphics, Volume 18, Issue 7, Pages 1135-1145, July 2012.
Controlling shapes of air bubbles in a multi-phase fluid simulation [paper][youtube][web], Po-Ram Kim, Ho-Young Lee, Jong-Hyun Kim, Chang-Hun Kim, Visual Computer (Computer Graphics International 2012), Volume 28, Issue 6-8, Pages 597-602, June 2012.
Designing vector fields on smoothed particle hydrodynamics using divergence-constrained moving least squares [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, August 2025, to be appeared.
An efficient sketch-based wrinkle representation method using kernel-based skin-muscle modeling [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 30, Number 8, Pages 121-131, August 2025.
Design and implementation of a low-cost Arduino-based walking interface for immersive virtual reality environments [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 30, Number 5, Pages 69-78, May 2025.
Painterly rendering with image relighting-based faded color [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 30, Number 4, Pages 55-63, April 2025.
RGB image based U-Net learning representation for efficient flame segmentation [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 30, Number 3, Pages 33-40, April 2025.
Unified GPU framework for simulating wave turbulence, diffusion, and wrinkling in liquid-cloth interaction [paper][web], Eun Su Park, Juyong Lee, In Kyu Park, Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 31, Number 1, Pages 25-33, March 2025.
Novel GPU framework for representing exaggeration of triangular mesh with boost filtering [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 30, Number 22, Page 65-71, February 2025.
A particle-grid method for efficient sound synthesis of ocean waves [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 29, Number 10, Pages 157-164, October 2024.
GPU-optimized BVH and R-triangle methods for rapid self-intersection handling in fabrics [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 8, Pages 59-65, August 2024.
Efficient representation of pore flow, absorption, emission and diffusion using GPU-accelerated cloth-liquid interaction [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 29, Number 6, Pages 23-29, June 2024.
Visualization of vector fields from density data using moving least squares based on Monte Carlo method [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 30, Number 2, Pages 1-9, June 2024.
Efficient opaque ice sphere formation using a lightweight geometric approach [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 29, Number 3, Pages 91-98, March 2024.
Dynamic remeshing for real-time representation of thin-shell tearing simulations on the GPU [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 12, Pages 89-96, December 2023.
Representation of curl exaggeration, cohesion, adhesion and stiffness in wet curly hair [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 10, Pages 77-84, October 2023.
Simulation of stable cloth on triangular mesh via LOD-based bending springs on strain-based dynamics [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 9, Pages 73-79, September 2023.
Reduced raytracing approach for handling sound map with multiple sound sources, wind advection and temperature [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 9, Pages 55-62, September 2023.
An accurate forward head posture detection using human pose and skeletal data learning [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 8, Pages 87-93, August 2023.
Stable construction of spherical coordinate-based octree and polar hole-filling [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 6, Pages 39-46, June 2023.
Chaotic advection and varying buoyant flows for dispersed fire-flake simulations [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 6, Pages 31-38, June 2023.
Vector and thickness based learning augmentation method for efficiently collecting concrete crack images [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 28, Number 4, Pages 65-73, April 2023.
Efficient sound control method in virtual environments using raytracing based diffraction [paper][web], Jong-Hyun Kim, Jong-In Choi, Journal of Korea Society of Computer and Information, Volume 27, Number 11, Pages 81-87, November 2022.
Efficient graph construction and user movement path for fast inspection of virus and stable management system [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 27, Number 8, Pages 135-142, August 2022.
DB-based feature matching and RANSAC-based multiplane method for obstacle detection system in AR [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 27, Number 7, Pages 49-55, July 2022.
Hair and fur synthesizer via ConvNet using strand geometry images [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 27, Number 5, Pages 85-92, May 2022.
Vector-based data augmentation and network learning for efficient crack data collection [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 28, Number 2, Pages 1-9, June April 2022.
Efficient GPU framework for adaptive and continuous signed distance field construction, and its applications [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 27, Number 3, Pages 63-69, March 2022.
Leap motion framework for juggling motion according to user motion in virtual environment [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 26, Number 11, Pages 51-57, November 2021.
Refinement of projection map based on artificial neural networks to represent noise-reduced foam effects [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 27, Number 4, Pages 11-24, September 2021.
Human-content interface : A friction-based interface model for efficient interaction with android app and web-based contents [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 26, Number 4, Pages 55-62, April 2021.
Multiple binarization quadtree framework for optimizing deep learning-based smoke synthesis method [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 26, Number 4, Pages 47-54, April 2021.
Artificial neural network method based on convolution to efficiently extract the DoF embodied in images [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 25, Number 3, Pages 51-57, March 2021.
Stable anisotropic freezing modeling technique using the interaction between IISPH fluids and ice particles [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 25, Number 5, Pages 1-13, December 2020.
Efficient mobile writing system with Korean input interface based on face recognition [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 25, Number 6, Pages 49-56, June 2020.
Generating augmented lifting player using pose tracking [paper][web], Jong-In Choi, Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 25, Number 5, Pages 19-26, May 2020.
Efficient emotional relaxation framework with anisotropic features based Dijkstra algorithm [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 25, Number 4, Pages 79-86, April 2020.
Efficient controlling trajectory of NPC with accumulation map based on path of user and NavMesh in Unity3D [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 25, Number 4, Pages 55-61, April 2020.
Coupling framework of hair with FLIP solver for representing spray motion of liquid in wet hair [paper][youtube][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 25, Number 4, Pages 1-8, September 2019.
Acceleration technique in particle-based collision detection using cone area based dynamic collision regions [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 25, Number 2, Pages 11-18, June 2019.
Real-time generation of city map for games in unity with view-dependent refinement and pattern synthesis algorithm [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 24, Number 4, Pages 51-56, April 2019.
Controlling position of virtual reality contents with mouth-wind and acceleration sensor [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 24, Number 4, Pages 57-63, April 2019.
Preserving and breakup for the detailed representation of liquid sheets in particle-based fluid simulations [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 25, Number 1, Pages 13-21, March 2019.
A DoF-based efficient image abstraction [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 24, Number 5, Pages 1-10, December 2018.
A study on performance level according to different leaderboard expressions during game [paper][web], Su-Jong Seo, Ji-Yeon Jeong, Eun-Kyoung Kim, Ye-Jin Han, Jong In Choi, Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim, Journal of Korea Game Society, Volume 18, Number 5, Pages 67-76, October 2018.
Sprite animation based fire effects using spark textures and artificial buoyancy field [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 23, Number 10, Pages 95-101, October 2018.
Interaction technique in smoke simulations using mouth-wind on mobile devices [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 24, Number 4, Pages 21-27, August 2018.
Mood suggestion framework using emotional relaxation matching based on emotion meshes [paper][web], Jong-Hyun Kim, Journal of Korea Society of Computer and Information, Volume 23, Number 8, Pages 37-43, August 2018.
Emotion training: image color transfer with facial expression and emotion recognition [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 24, Number 4, Pages 1-9, August 2018.
Representation of cracked ice surfaces with cloudy effects and detailed scratches [paper][web], Jong-Hyun Kim, Journal of Korea Multimedia Society, Volume 21, Number 7, Pages 787-794, July 2018.
Deep learning based color restoration of corrupted black and white facial photos [paper][web], Shin Jae Woo, Jong-Hyun Kim, Jung Lee, Chang-Geun Song, Sung-Jeong Kim, Journal of Korea Computer Graphics Society, Volume 24, Number 2, Pages 1-9, June 2018.
A CPU and GPU heterogeneous computing techniques for fast representation of thin features in liquid simulations [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 24, Number 2, Pages 11-20, June 2018.
L-system based procedural synthesis method to efficiently generate dense, radial, and concentric cracks of glass [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 23, Number 5, Pages 1-7, December 2017.
Detailed representation of liquid-solid mixed surfaces with adaptive framework based hybrid SDF and surface reconstruction [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 23, Number 4, Pages 11-19, September 2017.
Positioning blueprints with moving least squares optimization [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 23, Number 4, Pages 1-9, September 2017.
Massive fluid simulation using a responsive interaction between surface and wave foams [paper][web], Jong-Hyun Kim, Journal of Korea Computer Graphics Society, Volume 23, Number 2, Pages 29-39, June 2017.
Verification of the usefulness of smartphone for wrist swing motion in VR environments [paper][web], Chung-Jae Lee, Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim, Journal of Korea Game Society, Volume 17, Number 3, Pages 53-62, June 2017.
Adaptive air-particle method for vortex effects of water in free surface [paper][web], Jong-Hyun Kim, Jung Lee, Journal of Korea Computer Graphics Society, Volume 23, Number 1, Pages 17-24, March 2017.
Efficient treatment of clumping and stiffness for wet hair and fur simulation [paper][web], Jong-Hyun Kim, Jung Lee, Journal of Korea Computer Graphics Society, Volume 23, Number 1, Pages 9-16, March 2017.
Primitive-based elastic deformation [paper][web], Eunki Hong, Jong-Hyun Kim, Jung Lee, Chang-Hun Kim, Journal of Korea Computer Graphics Society, Volume 22, Number 1, Pages 1-8, March 2016.
Enhanced dual contouring method by using the feature of spherical coordinate system [paper][web], Jong-Hyun Kim, Taejung Park, Chang-Hun Kim, Journal of Korea Computer Graphics Society, Volume 17, Number 2, Pages 27-36, June 2011.
Real-time deformation and user control techniques considering the morphological features of frozen hair [paper][youtube][web], Gyeonghyeon Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 721-724, July 2025.
A web 3D interaction system for real-time pose estimation and smoke simulation using an RGB camera [paper][youtube][web], Yu-Bin Kwon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 729-732, July 2025.
A nonlinear exaggerated kernel framework for tracking solution-based hair simulation [paper][youtube][web], Dohee Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 725-728, July 2025.
Motion recognition-based integrated smartphone-AR glass interactive system: sword combat and fishing motion simulation [paper][youtube][web], Juyeon Ryu, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 741-744, July 2025.
Quaternion-based automated LEGO block hair style visualization using the Houdini platform [paper][youtube][web], Hae-Rin Yun, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 717-720, July 2025.
Real-time 3D hand control and haptic feedback system using smartphones [paper][youtube][web], Min-Kyung Roh, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 713-716, July 2025. Best Paper Award
Web-based wind-cloth simulation framework using hand-tracking gesture interaction [paper][youtube][web], Ye-Song Oh, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 709-712, July 2025.
Rigid body rotation simulation method using air mesh area variation [paper][youtube][web], Tae-Jun Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 705-708, July 2025. Best Paper Award
Real-time fluid simulation based on client-server architecture using HoloLens and VIVE tracker [paper][youtube][web], Soo-Young Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 689-692, July 2025.
Real-time optimization of SPH-based bubble and splash simulations using HLSL Compute Shaders [paper][youtube][web], Seong Yeon Woo, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 697-700, July 2025.
Fabric freezing modeling using an integrated simulation based on temperature, wind, and moisture [paper][youtube][web], Jihui Han, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 2, Pages 701-704, July 2025.
Generation and visualization of the simulation data for detecting the magnetic islands in nuclear fusion [paper][web], Junho Kim, Mintae Na, Sejin Yun, Eisung Yoon, Jong-Hyun Kim, Sun-jeong Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 67-68, July 2025.
Digital twin-based hazardous driving scenario simulation using CARLA [paper][web], Min-Kyung Roh, Soo-Young Park, Jong-Hyun Kim, Proceedings of the Korean Association of Data Science Conference, Pages 93-97, June 2025. Best Paper Award
A virtual reality framework for walking on tilted sloping stairs [paper][youtube][web], ChaeYeon Yoo, Seong-Hoon Hong, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 487-489, January 2025.
Adaptive and efficient surface reconstruction using particle-based extended marching cubes optimization [paper][youtube][web], Yu-Bin Kwon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 479-482, January 2025. Best Paper Award
Merging and splitting strand paths for representing nonlinear motion of hair simulation [paper][youtube][web], Dohee Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 483-486, January 2025. Best Paper Award
Incorporating saliency into mesh filtering for enhancing geometry features [paper][youtube][web], Subin Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 491-494, January 2025.
Direct volume rendering using synchronized interaction based on breath interface [paper][youtube][web], ChaeEun Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 107-109, January 2025.
Gray-Scott model based on particle-grid hybrid method for representing detailed turbulence [paper][youtube][web], So Won Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 473-476, January 2025.
High-quality ice rendering in Unreal engine using particle-grid hybrid method [paper][youtube][web], Bohyeon Jung, Bokyung Sung, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 468-472, January 2025.
An efficient framework for accurately computing 3D ambient occlusion from point sets [paper][youtube][web], Min Ji Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 33, Number 1, Pages 465-468, January 2025.
A study on fusion plasma data visualization using commercial 3D engines [paper][web], Mintae Na, Junho Kim, Sejin Yun, Eisung Yoon, Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim, Proceedings of the HCI Korea Conference, Pages 273-277, January 2025.
Post-processing rendering pipeline for stylized hair renderer on Blender [paper][web], Juyeon Kang, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 819-821, July 2024.
Neural learning based representation to simplify strand-by-strand from hair data [paper][youtube][web], Jiwon Jang, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 815-817, July 2024.
Efficient mesh smoothing and feature enhancement with minimizes numerical loss due to N-ring neighborhood [paper][youtube][web], Soo-Young Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 807-810, July 2024.
Web-based framework for strand simulation, rendering, and interaction [paper][youtube][web], ChaeWon Jeong, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 799-802, July 2024. Best Paper Award
Web-based virtual reality framework for physically-based cloth simulation and interaction [paper][youtube][web], Ye-Song Oh, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 791-794, July 2024. Best Paper Award
Controlling the flame deformation and sound loudness with breath interface and Leap Motion [paper][youtube][web], ChaeEun Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 803-806, July 2024.
Large-scale crowd simulation for controlling full-body virtual human motion in an underwater environment [paper][youtube][web], Seong-Hoon Hong, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 2, Pages 787-790, July 2024.
A GPU framework for representing of wave turbulence, diffusion and wrinkling in fluid-cloth interaction [paper][web], Juyong Lee, Eun Su Park, Jong-Hyun Kim, In Kyu Park, Proceedings of the Korea Computer Graphics Society Conference, Pages 53-54, July 2024. Best Paper Award
Virtual reality framework for realistic underwater environment perception of immersive agent [paper][youtube][web], Seong-Hoon Hong, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 391-393, January 2024. Best Paper Award
Artificial neural networks for learning directional texture synthesis [paper][youtube][web], Yeon Hee Choo, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 415-418, January 2024.
Texture synthesis framework via artificial neural networks for generating realistic foam pattern textures [paper][youtube][web], Yeon Hee Choo, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 399-401, January 2024.
Particle-based extended marching cubes with efficient quadratic error function [paper][youtube][web], Yu-Bin Kwon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 387-390, January 2024.
PBD-based framework for efficiently controlling the movement of strands in hair [paper][youtube][web], Dohee Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 383-386, January 2024. Best Paper Award
PBD-based framework for efficiently handling rotation and deformation of surfaces due to air in balloon [paper][youtube][web], Ju-yong Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 379-382, January 2024.
Efficient learning representation for vector field generation based on divergence-constrained moving least squares [paper][youtube][web], Jiwon Jang, Subin Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 419-422, January 2024.
Efficient SDF-based approach to reduce the trembling issue in cloth-solid collisions [paper][youtube][web], Eun-Su Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 371-374, January 2024.
Turbulence generation and advection in smoke using stable divergence-constrained moving least squares [paper][youtube][web], Subin Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 407-410, January 2024.
Resilient Connections: Designing an efficient bidirectional communication system for emergency response [paper][youtube][web], So Won Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 355-358, January 2024.
Efficient representation of soap bubble shapes using Snell's law and background synthesis [paper][youtube][web], Yoojin Jeong, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 403-406, January 2024.
Symmetry-based data-driven method for efficiently handling juggling motion in virtual environments [paper][youtube][web], Min Ji Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 32, Number 1, Pages 367-370, January 2024.
Density-constrained moving least squares for visualizing various vector patterns [paper][youtube][web], SuBin Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 2, Pages 577-580, July 2023.
Motion prediction with flame advection from video [paper][youtube][web], Subin Yu, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 2, Pages 581-583, July 2023.
A cycleGAN-based image preprocessing for detailed flame detection [paper][youtube][web], Subin Yu, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 2,Pages 573-574, July 2023.
Efficient and detailed texture synthesis with orientation considerations [paper][youtube][web], Yeon Hee Choo, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 2, Pages 575-576, July 2023.
Deformation of sound propagation to account for wind advection [paper][youtube][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 2, Pages 585-586, July 2023.
Painterly rendering reflecting 2D image relighting and color change [paper][youtube][web], Hwi-Jin Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 399-402, January 2023. Best Paper Award
Physics-based cloth and liquid interaction using GPU optimization [paper][youtube][web], Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 395-398, January 2023. Best Paper Award
GPU-based dynamic remeshing to simulate cloth tearing [paper][youtube][web], Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 353-,356, January 2023. Best Paper Award
Flame segmentation extraction method using U-Net [paper][youtube][web], Subin Yu, YoungChan Shin, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 391-394, January 2023.
Hair dynamics for stable expression of wet and curly hair [paper][youtube][web], Jang Hoon An, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 389-390, January 2023. Best Paper Award
Particle-based framework for efficiently representation of the physical properties of paint in virtual environment [paper][youtube][web], HyeongJun Yoo, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 385-387, January 2023.
A pulley-type VR interface that efficiently conveys a sense of weight to the user in a virtual environment [paper][youtube][web], Seong-A Park, YeRin Moon, Soyeon Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 381-384, January 2023.
A vector and thickness-based data augmentation that efficiently generates accurate crack data [paper][youtube][web], Ju-Young Yun, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 377-380, January 2023. Best Paper Award
Network architecture based on multi-label and NLP learning for genre prediction of movie posters [paper][youtube][web], Sumi Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 373-375, January 2023.
Filtering and GPU optimization to reliably express the exaggeration of 3D triangular meshes [paper][youtube][web], SuBin Lee, Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 349-352, January 2023. Best Paper Award
Framework for hyper-immersive casual ball games in XR environment [paper][youtube][web], Min Ji Kim, Sooho Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 31, Number 1, Pages 345-347, January 2023.
CNN architecture for accurately and efficiently learning a 3D triangular mesh [paper][youtube][web], Hong Eun Na, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 369-372, January 2023.
Sketch interface for realistic and efficient expression of facial wrinkles and muscle contractions [paper][youtube][web], Soyeon Park, Seonga Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 365-368, January 2023.
Optimized volume rendering based on PyCUDA with precomputed density query acceleration [paper][youtube][web], Sooho Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 362-364, January 2023.
Particle-based sound matching and synthesis for efficient and realistic foam sound generation [paper][youtube][web], YoungChan Shin, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 357-360, January 2023.
Efficient learning representation of fire-flake particle generation with linear regression [paper][youtube][web], Sumi Kim, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 615-616, July 2022.
VR interface for immersive expression of the user’s walking, running, limp and zombie state [paper][youtube][web], YeRin Moon, Seong-A Park, Soyeon Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 549-552, July 2022. Best Paper Award
Efficient foam sound generation with screened clustering based sound synthesis [paper][youtube][web], Young Chan Shin, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 553-556, July 2022. Best Paper Award
An artificial neural network for efficiently learning representation of screened foam generation [paper][youtube][web], Donghui Kim, Ju-Young Yun, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 557-558, July 2022.
Adaptive sampling approach for efficient representation of wet hairs [paper][youtube][web], Ju-Young Yun, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 559-562, July 2022.
Novel ICP matching to efficiently interpolate augmented positions of objects in AR [paper][youtube][web], YeRin Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 563-566, July 2022.
Curl-based efficient constraint model for wet curly hair [paper][youtube][web], Jang Hoon An, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 567-568, July 2022.
Fast and accurate handling of solid collisions with boundary problem of air meshes [paper][youtube][web], Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 569-572, July 2022.
Local feature map using triangle area and variation for efficient learning of 3D mesh [paper][youtube][web], Hong Eun Na, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 573-576, July 2022.
Controlling physics-based fluid and rope animations using Microsoft HoloLens [paper][youtube][web], Min Ji Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 577-580, July 2022.
Novel sound energy and reversal mapping for procedural sound synthesis in cloth simulation [paper][youtube][web], Dong-Hui Kim, Seong-Hyeok Moon, Young-Chan Shin, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 2, Pages 587-590, July 2022.
Skeleton-based data learning framework to efficiently and accurately find text neck posture [paper][youtube][web], Hong Eun Na, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 361-364, January 2022.
Bending-based adaptive sampling for efficient hair simulations [paper][youtube][web], Ju-Young Yun, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 353-355, January 2022.
Efficient sound processing and synthesizing in VR environment using curl vector of obstacle object [paper][youtube][web], Soyeon Park, Seonga Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 369-372, January 2022.
Bending spring model for stable strain-based dynamics in triangular meshes [paper][youtube][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 341-344, January 2022. Best Paper Award
An artificial neural network for efficiently learning and representation the advection and remove of fire-flake particles [paper][youtube][web], Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 345-348, January 2022.
Efficient path tracking of non-player character with controlling NavMesh based on smoothed Heaviside step function [paper][web], Jong-Hyun Kim, Soo Kyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 339-340, January 2022.
Fast access method of neighboring particles using Bitonic sort based GPU hashing and, its applications [paper][youtube][web], SuBin Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 357-360, January 2022.
Quick inspection of virus urban-map and k-d tree based graph construction and efficient patient movement route system [paper][youtube][web], Young Chan Shin, Seong-Hyeok Moon, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 383-386, January 2022. Best Paper Award
Novel kernel design for implementing volume rendering in the PyCUDA framework [paper][youtube][web], SooHo Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 349-351, January 2022.
Fast self-collision handling in cloth simulations using GPU-based optimized BVH and R-Triangle [paper][youtube][web], Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 373-376, January 2022. Best Paper Award
Cylinder-based angular interpolation to efficiently feature point matching in AR environment [paper][youtube][web], YeRin Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 365-368, January 2022.
DB-based feature point matching for accurate and efficient obstacle recognition in AR environment [paper][youtube][web], JungWoo Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 30, Number 1, Pages 377-380, January 2022.
Delaunay triangulation construction technique in emergency situations using terrain API and traffic information [paper][web], Young Chan Shin, Donghui Kim, Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 605-608, July 2021.
Mobile AR-based obstacle detection system using RANSAC-based multi-planar method [paper][web], JungWoo Park, Hong Ju Yang, Seong-Hyeok Moon, Narahim Lee, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 601-604, July 2021.
Optimized construction and visualization of GPU-based adaptive and continuous signed distance field, and its applications [paper][web], Seong-Hyeok Moon, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 655-658, July 2021. Best Paper Award
Efficient 2D smoke synthesis with Cartesian coordinates system based node compression [paper][web], Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 659-660, July 2021.
Artificial neural networks based strand synthesizer for hair super-resolution [paper][web], Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 661-662, July 2021.
Denoising neural network to improve the foam effect via screen projection method [paper][web], Jong-Hyun Kim, Donghui Kim, Soo Kyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 663-666, July 2021. Best Paper Award
Interactive synthesizing of sound in virtual environments with considering shape and elevation of the terrain [paper][web], Soyeon Park, Seong-A Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Number 2, Pages 593-596, July 2021. Best Paper Award
Efficient collecting scheme the crack data via vector based data augmentation and style transfer with artificial neural networks [paper][web], Ju-Young Yun, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 29, Number 2, Pages 667-670, July 2021.
Real-time sound control method based on reflection and diffraction of sound in virtual environment [paper][web], Soyeon Park, Seonga Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 269-271, January 2021. Best Paper Award, Excellence Award (K-Project)
Depth-of-field based post-processing framework for multipurpose applications [paper][web], Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 253-256, January 2021.
Human-data interaction : interface to accelerate information retrieval via automatic scroll in data [paper][web], Minki Choe, JungWoo Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 273-276, January 2021.
Quadtree-based convolutional neural network optimization to quickly calculate the depth of field of an image [paper][web], Donghui Kim, Soo-Kyun Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 257-260, January 2021.
Agent movement technique for emergency situations such as COVID-19 using MCMF algorithm [paper][web], YoungChan Shin, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 265-267, January 2021.
Efficient super-resolution of 2D smoke data with optimized quadtree [paper][web], YooYeon Choe, Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 261-264, January 2021.
Leap-motion based tracking framework for practice and analysis of user's arm muscle [paper][web], Seonga Park, Soyeon Park, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 469-472, July 2020.
Efficient cloth modeling using boundary CNN based image super-resolution method [paper][web], Jong-Hyun Kim, Donghui Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 425-428, July 2020.
Convolutional neural network technique for efficiently extracting depth of field from images [paper][web][news], Donghui Kim, Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 429-432, July 2020. Best Paper Award
Hybrid framework for representing the curved motion of liquid in wet hair simulation [paper][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Pages 311-312, July 2019. Best Paper Award
Interactive handling for physically based animations, games, and VR contents via user mouth-wind interface control [paper][web], Junkyeok An, DongHee Kim, SooHo Lee, Jong-Hyun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 54-55, July 2019.
Korean typing interface on mobile devices using face recognition [paper][web], Yoo Yeon Choe, Su Ho Lee, Junkyeok An, DongHee Kim, SoYeon Park, Seonga Park, Jong-Hyun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 60-61, July 2019.
Non-player character control in racing game using mouth-wind interface [paper][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 27, Number 1, Pages 337-338, January 2019.
Acceleration method of 2D collision detection with dynamic cone area in particle-based system [paper][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 27, Number 1, Pages 333-335, January 2019.
Emotional image color transfer via voice emotion analytics system based on Raspberry Pi [paper][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 27, Number 1, Pages 391-393, January 2019. Best Paper Award
Voice analysis based communications helper system with Raspberry Pi and microphone sensor [web], SooHo Lee, ChaeYoung Shin, YoungChan Shin, SeungYong Ji, JiHye Choi, DaeWoong Bae, YunJin Jo, JiWoo Kim, SeYoung Shin, Jong-Hyun Kim, Proceedings of the Fall Korea Multimedia Conference, Volume 21, Number 2, Pages 862-865, November 2018.
Emotional relaxation framework using anisotropic features based facial expression and emotion recognition analysis [web], ChaeYoung Shin, Jong-Hyun Kim, Proceedings of the Fall Korea Multimedia Conference, Volume 21, Number 2, Pages 900-902, November 2018. Best Paper Award
Real-time fluid simulation control with acceleration sensor and mouth-wind based user interface [web], Junhyeok An, Minji Baek, Jong-Hyun Kim, Proceedings of the Fall Korea Multimedia Conference, Volume 21, Number 2, Pages 943-946, November 2018.
Terrain pattern synthesis method for quick city map generation in racing game [paper][web], Jong-Hyun Kim, Proceedings of the Korea Society of Computer and Information Conference, Volume 26, Number 2, Pages 379-380, July 2018. Best Paper Award
Interaction technique in fluid simulations using mouth-wind interface [paper][web], Junhyeok An, Jong-Hyun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 57-58, July 2018.
Communications helper with emotional filtering of voice [paper][web], SooHo Lee, ChaeYoung Shin, YoungChan Shin, SeungYong Ji, JiHye Choi, DaeWoong Bae, YunJin Jo, JiWoo Kim, SeYoung Shin, Jong-Hyun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 45-46, July 2018.
Facial expression and emotion recognition of schizophrenics with Microsoft emotion API [web], Jong-Hyun Kim, Chae Young Shin, Pu Reum, Yoon, Jun Yong Park, Geon Ha Kim, Seung Yong Ji, Hee Chul Choi, Proceedings of the Fall Korea Multimedia Conference, Volume 36, Issue 2, Pages 104-106, November 2017.
Auto-positioning blueprint framework with salient characteristic of area [web], Ho-Young Lee, Jong-Hyun Kim, Proceedings of the Spring Korea Planning Association Conference, April 2017.
Study on designing of smart city adapted by sunlight and building standard law [web], Ho-Young Lee, Jong-Hyun Kim, Proceedings of the Fall Korea Planning Association Conference, Volume 36, Issue 2, Pages 104-1-6, October 2016.
Study on planning of block housing adapted by building standard law [paper][web], Ho-Young Lee, Jong-Hyun Kim, Proceedings of the Fall Architectural Institute of Korea Conference, Volume 36, Number 2, Pages 425-427, October 2016.
Treatment of clumping and stiffness for wet hair animation [paper][web], Jong-Hyun Kim, Wook Kim, Young-Bin Kim, Jaeho Im, Chang-Hun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 28-29, July 2016.
Elastic deformation using primitive exemplar [paper][web], Eunki Hong, Jong-Hyun Kim, Chang-Hun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 99-100, July 2015.
Domino visual simulation with genetic algorithm [paper][web], Eunki Hong, Jong-Hyun Kim, Chang-Hun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 63-64, July 2014.
Real-time visual simulation of sound [paper][web], Kyeong A Kwon, Jong-Hyun Kim, Hae Won Byun, Proceedings of the Korea Computer Graphics Society Conference, Pages 159-160, June 2013.
Simulation of impact crack using procedural synthesis methods [paper][web], Ja-min Jeong, Jong-Hyun Kim, Chang-Hun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 189-190, June 2013. Best Paper Award
Interaction of fluids with solid using adaptive signed distance fields [paper][web], Jong-Hyun Kim, Jaeho Im, Chang-Hun Kim, Proceedings of the Korea Computer Graphics Society Conference, Pages 101-102, July 2011. Best Paper Award