Real-time generation of city map for games in unity with view-dependent refinement and pattern synthesis algorithm
제목 : 뷰 의존형 세분화와 패턴 합성 알고리즘을 이용한 실시간 도시 맵 생성 기법
김종현*
(* : 강남대학교)
한국컴퓨터정보학회논문지 제24권 4호, 2019.4, 51-56페이지
제목 : 뷰 의존형 세분화와 패턴 합성 알고리즘을 이용한 실시간 도시 맵 생성 기법
김종현*
(* : 강남대학교)
한국컴퓨터정보학회논문지 제24권 4호, 2019.4, 51-56페이지
Abstract : In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.
[paper]