Spacer Community

Quote: "Most who grow up on an orbital habitat or asteroid belt community live a life much like anyone else in a high-tech city. For these people, their homes might as well be planetside, other than the slim chance of a life-support failure or similar disaster. However, not all space habitats are like this. Some are collections of small settlements in a planetoid field, with shuttles plying between them. For the inhabitants of such a community, formal education is likely to take second place to rule-of-thumb instruction in how to survive and get a day’s work done in a spacer environment.
Some Travellers leave the community and seek a normal career elsewhere, but many hang around for a few years, picking up skills that might make them invaluable to a small merchant ship or similar employer where competence is more important than documentation.
‘Graduates’ of a spacer community have had instruction from skilled people, whilst ‘honors graduates’ come out with additional skills which may have been gained at the cost of harrowing experiences.
"

Reference: Traveller Companion, page 32.

Entry:

  • 1st Term

  • Automatic if homeworld size Code 0

  • INT 4+ check

    • if DEX 8+, DM+1

Duration:

  • normal Term duration

Graduation:

  • INT 8+ check

    • if DEX 6+, DM+1

    • on 12+, graduation with Honors

Entry Benefits:

  • Gain skill Vacc Suit 1

  • Gain any two of the following skills:

    • Astrogation 0

    • Electronics 0

    • Engineer 0

    • Profession (any) 0

Graduation Benefits:

  • DEX +1

  • SOC -2

  • Gain any two of the following skills:

    • Astrogation 0

    • Electronics 0

    • Engineer 0

    • Profession (any) 0

  • Increase one skill gained at level 0 to level 1

  • Gain skill Pilot 0

  • If graduated with Honors:

    • Gain Jack-of-all-Trades at level 1

  • Qualification, Commission or Promotion check DM +1 for Merchant (free trader) career

Links

Go back to Checklist page.

Go back to Terms page.

Go back to Pre-Career Terms page.