Law Enforcement Agent

Law Enforcement Assignment, Agent Career

Career Quote: "Law enforcement agencies, corporate operatives, spies, and others who work in the shadows."

Assignment Quote: "You are a police officer or detective."

Reference: Core Rulebook, pages 20-21.

Qualification:

  • INT 6+ check

    • DM-1 for every previous career
      (assignment changes do not count!)

Advancement:

  • INT 6+ check

    • if result less or equal to the number of terms in Agent career, must leave career after this term

    • if 12+ must stay in Agent career next term

Survival:

Duration:

  • normal Term duration

Skills and Training:

  • Get Training before the Survival roll

    • If this is the first Term in Agent career, take basic training

    • Otherwise select training as normal

  • Basic Training for Agent career from Service Skills table

    • If this is the first Career, gain all skills at level 0

    • Otherwise select one skill to gain at level 0

  • If the Advancement roll is successful, get another Training

  • Select any table for training, provided requirements are met

  • Roll for or Select an item on the table, depending on optional rules used

  • Unless otherwise stated, gain skill at level 1 or increase it by 1 level, but no higher than level 4

1D Personal Development

  1. Gun Combat

  2. DEX +1

  3. END +1

  4. Melee

  5. INT +1

  6. Athletics

1D Service Skills

  1. Streetwise

  2. Drive

  3. Investigate

  4. Flyer

  5. Recon

  6. Gun Combat

1D Adv. Education (EDU 8+)

  1. Advocate

  2. Language

  3. Explosives

  4. Medic

  5. Vacc Suit

  6. Electronics

1D Law Enforcement

  1. Investigate

  2. Recon

  3. Streetwise

  4. Stealth

  5. Melee

  6. Advocate

Ranks and Bonuses:

Rank Title Skill or Bonus

  • 0 Rookie -

  • 1 Corporal Streetwise 1

  • 2 Sergeant -

  • 3 Detective -

  • 4 Lieutenant Investigate 1

  • 5 Chief Admin 1

  • 6 Director -

Extra Benefit Rolls:

  • Rank 1+ 1 extra Benefit roll

  • Rank 3+ 2 extra Benefit rolls

  • Rank 5+ 3 extra Benefit rolls

Mustering Out Benefits:

1D Cash Other Benefits

  1. Cr1000 Scientific Equipment

  2. Cr2000 INT +1

  3. Cr5000 Ship Share

  4. Cr7500 Weapon

  5. Cr10000 Cybernetic Implant

  6. Cr25000 SOC +1 or Cybernetic Implant

  7. Cr50000 TAS Membership

Note:

  • DM+1 on Cash Benefits rolls if Gambler 0+

  • DM+1 on Cash and Other Benefits if Rank 5+ is reached

Links

Go back to Checklist page.

Go back to Terms page.

Go back to Career Terms page.