Wild Talent Psion
Wild Talent Assignment, Psion Career
Career Quote: "A career for Travellers who choose to focus on their psionic potential instead of more conventional lifestyles."
Assignment Quote: "You developed your powers without formal training."
Reference: Core Rulebook, pages 204-205.
Qualification:
PSI 6+ check
DM-1 for every previous career
(assignment changes do not count!)
Advancement:
INT 8+ check
if result less or equal to the number of terms in Psion career, must leave career after this term
if 12+ must stay in Psion career next term
Survival:
SOC 6+ check
on success, roll on Psion Career Events Table
on failure, roll on Psion Career Mishaps Table
Duration:
normal Term duration
Skills and Training:
Get Training before the Survival roll
If this is the first Term in Psion career, take basic training
Otherwise select training as normal
Basic Training for Wild Talent assignment from Wild Talent table
If this is the first Career, gain all skills at level 0
Otherwise select one skill to gain at level 0
If the Advancement roll is successful, get another Training
Select any table for training, provided requirements are met
Roll for or Select an item on the table, depending on optional rules used
Unless otherwise stated, gain skill at level 1 or increase it by 1 level, but no higher than level 4
1D Personal Development
EDU +1
INT +1
STR +1
DEX +1
END +1
PSI +1
1D Service Skills
Telepathy
Clairvoyance
Telekinesis
Awareness
Teleportation
Any Talent
*Make an extra roll to acquire the Talent you don't have (Core Rulebook, page 203)!
1D Adv. Education (EDU 8+)
Language
Art
Electronics
Medic
Science
Mechanic
1D Wild Talent
Telepathy
Telekinesis
Deception
Stealth
Streetwise
Melee or Gun Combat
*Make an extra roll to acquire the Talent you don't have (Core Rulebook, page 203)!
Ranks and Bonuses:
Rank Title Skill or Bonus
0 - -
1 Survivor Survival 1 or Streetwise 1
2 - -
3 Witch Deception 1
4 - -
5 - -
6 - -
Extra Benefit Rolls:
Rank 1+ 1 extra Benefit roll
Rank 3+ 2 extra Benefit rolls
Rank 5+ 3 extra Benefit rolls
Mustering Out Benefits:
1D Cash Other Benefits
Cr1000 Gun
Cr2000 2x Ship Shares
Cr4000 1 Contact
Cr4000 TAS Membership
Cr8000 1 Contact
Cr8000 Cybernetic Implant
Cr16000 10x Ship Shares
Note:
DM+1 on Cash Benefits rolls if Gambler 0+
DM+1 on Cash and Other Benefits if Rank 5+ is reached