School of Hard Knocks

Quote: "Some Travellers grow up on the fringes of society and are denied the usual opportunities to enter a career or enlist in a service. Not all of these people are criminals but many come into contact with crime one way or another. Those that get out of that world fall into two categories: some leave it as far behind as possible and others take it with them wherever they go.
Streetwise recruits from slums and alleys of big cities are sometimes desirable for their special knowledge and skills, but are rarely promoted and often mistrusted; a graduate of the school of hard knocks can expect to spend a career on the bottom rungs. Some are proud to serve and glad to make a better life. Others are less satisfied and become a problem for their employers. Either way, careers tend to be short.
"

Reference: Traveller Companion, page 32.

Entry:

  • 1st Term

  • Automatic if SOC 6 or less

Duration:

  • normal Term duration

Graduation:

  • INT 7+ check

    • if END 9+, DM+1

    • on 11+, graduation with Honors

Entry Benefits:

  • Gain skill Streetwise 1

  • Gain any two of the following skills:

    • Athletics 0

    • Deception 0

    • Drive 0

    • Gambler 0

    • Melee 0

    • Persuade 0

    • Stealth 0

Graduation Benefits:

  • SOC -1

  • Gain any three of the following skills:

    • Athletics 0

    • Deception 0

    • Drive 0

    • Gambler 0

    • Melee 0

    • Persuade 0

    • Stealth 0

  • Gain skill Gun Combat 0

  • If graduated with Honors:

    • Gain skill Carouse 1

    • Increase one skill gained at level 0 to level 1

  • Commission and Promotion check DM -2 for all careers

    • if Traveller voluntarily leaves a career at some point this penalty is null and void going forward

Links

Go back to Checklist page.

Go back to Terms page.

Go back to Pre-Career Terms page.