Prisoner Fixer
Fixer Assignment, Prisoner Career
Career Quote: "Every society has its bad apples and even in the far future punishments usually take place within faceless institutions where criminals can be conveniently forgotten."
Assignment Quote: "You can arrange anything – for the right price."
Reference: Core Rulebook, pages 54-55.
Qualification:
Automatic through an event in another career!
Advancement:
END 5+ check
if result is higher than Parole Threshold must leave career after this term
Special: Parole Threshold
Roll 1D+4 at the beginning of the Prisoner Career.
Can never exceed 12.
Survival:
INT 9+ check
on success, roll on Prisoner Career Events Table
on failure, roll on Prisoner Career Mishaps Table
Duration:
normal Term duration
Skills and Training:
Get Training before the Survival roll
If this is the first Term in Prisoner career, take basic training
Otherwise select training as normal
Basic Training for Prisoner career from Service Skills table
If this is the first Career, gain all skills at level 0
Otherwise select one skill to gain at level 0
If the Advancement roll is successful, get another Training
Select any table for training, provided requirements are met
Roll for or Select an item on the table, depending on optional rules used
Unless otherwise stated, gain skill at level 1 or increase it by 1 level, but no higher than level 4
1D Personal Development
STR +1
Melee (unarmed)
END +1
Jack-of-all-Trades
EDU +1
Gambler
1D Service Skills
Athletics
Deception
Profession
Streetwise
Melee (unarmed)
Persuade
1D Fixer
Investigate
Broker
Deception
Streetwise
Stealth
Admin
Ranks and Bonuses:
Rank Title Skill or Bonus
0 - Melee (unarmed) 1
1 - -
2 - Athletics 1
3 - -
4 - Advocate 1
5 - -
6 - END +1
Extra Benefit Rolls:
Rank 1+ 1 extra Benefit roll
Rank 3+ 2 extra Benefit rolls
Rank 5+ 3 extra Benefit rolls
Mustering Out Benefits:
1D Cash Other Benefits
Cr0 1 Contact
Cr0 Blade
Cr100 Deception, Persuade or Stealth
Cr200 1 Ally
Cr500 Melee, Recon or Streetwise
Cr1000 STR +1 or END +1
Cr2500 Deception, Persuade and Stealth
Note:
DM+1 on Cash Benefits rolls if Gambler 0+
DM+1 on Cash and Other Benefits if Rank 5+ is reached