Quote: "Some Travellers are lucky enough to be born into a community where psionics are used, and will receive testing and training as a matter of course. Such communities tend to be either physically or socially isolated from the wider universe, which can often leave a Traveller without necessary skills when venturing out to begin a career. It is unlikely that a psionic community will be among the upper echelons of society. Many will live simple lives without the distractions of high technology; others blend in among ordinary citizens and are too focused on their psionic studies to achieve great things in the world of business or the military.
On the other hand, growing up among psions means a Traveller will automatically be tested for potential and talents, and will receive at least some training. Graduates of a psionic community will have completed whatever training the combinate can offer, whilst honors graduates are among their most promising young members. A community might not be keen to see such an individual leave."
Reference: Traveller Companion, page 31.
Entry:
1st Term
PSI 8+ check
roll PSI as part of entry
if INT 8+, DM+1
Duration:
normal Term duration
Graduation:
PSI 6+ check
if INT 8+, DM+1
on 12+, graduation with Honors
Entry Benefits:
Gain the following skills at level 0:
Profession (any) 0
Science (any) 0
Streetwise 0
Receive Psionic Training (see Core Rulebook, page 196 for details)
Graduation Benefits:
PSI +1
Gain skill Science (psionicology) 1
If normal graduation:
Increase one acquired Psionic Talent skill to level 1
Gain 1 Rival (psionic community member)
If graduated with Honors:
Increase all acquired Psionic Talent skills to level 1
Increase one acquired Psionic Talent skill to level 2
Gain 1 Enemy (psionic community member)
Entering Psion career is automatic, regardless of terms in-between