Adept Psion

Adept Assignment, Psion Career

Career Quote: "A career for Travellers who choose to focus on their psionic potential instead of more conventional lifestyles."

Assignment Quote: "You are a scholar of the psionic disciplines."

Reference: Core Rulebook, pages 204-205.

Qualification:

  • PSI 6+ check

    • DM-1 for every previous career
      (assignment changes do not count!)

Advancement:

  • EDU 8+ check

    • if result less or equal to the number of terms in Psion career, must leave career after this term

    • if 12+ must stay in Psion career next term

Survival:

Duration:

  • normal Term duration

Skills and Training:

  • Get Training before the Survival roll

    • If this is the first Term in Psion career, take basic training

    • Otherwise select training as normal

  • Basic Training for Adept assignment from Adept table

    • If this is the first Career, gain all skills at level 0

    • Otherwise select one skill to gain at level 0

  • If the Advancement roll is successful, get another Training

  • Select any table for training, provided requirements are met

  • Roll for or Select an item on the table, depending on optional rules used

  • Unless otherwise stated, gain skill at level 1 or increase it by 1 level, but no higher than level 4

1D Personal Development

  1. EDU +1

  2. INT +1

  3. STR +1

  4. DEX +1

  5. END +1

  6. PSI +1

1D Service Skills

  1. Telepathy

  2. Clairvoyance

  3. Telekinesis

  4. Awareness

  5. Teleportation

  6. Any Talent


*Make an extra roll to acquire the Talent you don't have (Core Rulebook, page 203)!

1D Adv. Education (EDU 8+)

  1. Language

  2. Art

  3. Electronics

  4. Medic

  5. Science

  6. Mechanic

1D Adept

  1. Telepathy

  2. Clairvoyance

  3. Awareness

  4. Medic

  5. Persuade

  6. Science


*Make an extra roll to acquire the Talent you don't have (Core Rulebook, page 203)!

Ranks and Bonuses:

Rank Title Skill or Bonus

  • 0 - -

  • 1 Initiate Science (psionicology) 1

  • 2 - -

  • 3 Acolyte Any Talent skill 1

  • 4 - -

  • 5 - -

  • 6 Master Any Talent skill 1

Extra Benefit Rolls:

  • Rank 1+ 1 extra Benefit roll

  • Rank 3+ 2 extra Benefit rolls

  • Rank 5+ 3 extra Benefit rolls

Mustering Out Benefits:

1D Cash Other Benefits

  1. Cr1000 Gun

  2. Cr2000 2x Ship Shares

  3. Cr4000 1 Contact

  4. Cr4000 TAS Membership

  5. Cr8000 1 Contact

  6. Cr8000 Cybernetic Implant

  7. Cr16000 10x Ship Shares

Note:

  • DM+1 on Cash Benefits rolls if Gambler 0+

  • DM+1 on Cash and Other Benefits if Rank 5+ is reached

Links

Go back to Checklist page.

Go back to Terms page.

Go back to Career Terms page.