Colonial Upbringing
Quote: "Those who grow up in the outback of a developed world or on a new colony do not always have the option to follow a normal career path. A youngster with dreams of joining the navy or becoming an interstellar entertainer may instead find themselves stuck on the farm for another couple of years, and even then it may not be easy to get into a prestigious service.
A colonial upbringing provides slightly more than the usual set of skills, as learning starts early. On the downside, education tends to be lacking and transition into a career can be difficult."
Reference: Traveller Companion, page 30.
Entry:
Homeworld TL8 or less
Term One only
Automatic
Duration:
special Term duration
age at graduation 22+2D3 years
Graduation:
INT 8+ check
if END 8+, DM+1
on 12+, graduation with Honors
Entry Benefits:
Career Qualification DM +1 for:
Rogue
Scout
Career Qualification DM -2 for any other careers
Commission and Promotion check DM -1 for all careers
Gain the following skills:
Survival 1
Animals 0
Athletics 0
Drive 0
Gun Combat 0
Mechanic 0
Medic 0
Navigation 0
Recon 0
Profession (any) 0
Seafarer 0
Graduation Benefits:
END +1
EDU -D3
Increase one (two if graduated with Honors) skill gained at level 0 to level 1
If graduated with Honors gain Leadership 1
Increase two skills gained at level 0 to level 1 or increase one skill by 1 level
Gain Jack-of-all-Trades at level 1