How Game Pausing Works in Godot
How Game Pausing Works in Godot
Pausing a game in Godot involves more than just "freezing time"—it requires telling the engine which parts of your game should stop and which parts need to keep running (like your pause menu buttons!).
Pausing a game in Godot involves more than just "freezing time"—it requires telling the engine which parts of your game should stop and which parts need to keep running (like your pause menu buttons!).
Godot handles pausing using two main tools:
Godot handles pausing using two main tools:
- The Global Pause State: Setting get_tree().paused = true freezes the entire scene tree. By default, this halts all script processing (_process and _physics_process), physics calculations, and input handling for everything in the game world.
- Process Mode: Every node has a Process Mode property in its Inspector. By default, most nodes are set to Inherit (meaning they pause when the tree pauses). However, if your pause menu or UI buttons are set to pause along with the game, the player won't be able to click "Resume"! To fix this, you change your menu container's Process Mode to Always, telling Godot: "Keep running this node even when the rest of the game is frozen."