PLEASE START US OFF BY INTRODUCING YOURSELF:
I’m Artem Sinitsyn (aka Sinica), a game developer with over 10 years of experience working in Unity
Besides coding, I also dabble in art, music, and 3D – a little bit of everything.
I’m Artem Sinitsyn (aka Sinica), a game developer with over 10 years of experience working in Unity
Besides coding, I also dabble in art, music, and 3D – a little bit of everything.
I’m making a game called Tiny Delivery, a cozy little adventure about a courier robot.
The idea came to me spontaneously while scrolling through TikTok – I stumbled across a video with delivery robots, and it just clicked: I have to make a game about this!
At first, the concept was pretty simple – just a small atmospheric ride through different locations with some events and a light storyline. But then I got carried away, and it evolved into something between Untitled Goose Game and a classic adventure. I started developing mechanics where NPCs interact with the player to make the world feel alive. It might come back to bite me, but for now, I’m happy with the direction, and it looks promising.
Back in university, I already knew I wanted to make games. My thesis project was actually a small stealth game about a fox assassin. The game never came out (probably for the best), but it was that project that sparked my passion for game development. Since I already had some background in drawing and music, it was really exciting to combine all those skills into one creative medium.
I work in Unity. At the time I was starting out, Unreal wasn’t as popular, and Unity was easier to learn. I tried switching to Unreal a few times, but it never really clicked with me. I’m not chasing hyper-realism or flashy graphics anyway. On top of that, I spent a long time making mobile games, and Unreal just wasn’t a good fit for that.
That’s a tough one. I’d say the very beginning of my career.
In university, we didn’t even have C# courses, so I had to learn it on my own – and Unity as well. After graduating, I spent a whole year unable to land a job, constantly going to interviews, preparing study materials, and practicing. I had to take on side jobs and used all my free time to learn coding and the ins and outs of the engine. Only after a year of intense self-study did I finally get my first offer.
Don’t try to bite off more than you can chew – especially if you’re a small team with limited resources.
Take a hard look at your strengths and limitations. It’s better to create something small but well-polished than to attempt, as a solo dev or tiny team, to make the next Dark Souls killer. With a smaller project, you’ll gain experience publishing, and that might even open doors to funding for future development.
Never be shy about showing your work publicly – even if you think it’s nothing special. Others might be impressed, and that kind of support can give you the motivation to keep going and not give up.
Artem