Now that we have a map, we need something that can read it
Create a new scene with CharacterBody3D as the root
Add a new MeshInstance3D as a child
Add a new CollisionShape3D with a New CapsuleShape3D
Finally, add a new NavigationAgent3D
Select the NavigationAgent3D
Locate the Debug property
Attach a New Script to the Enemy node
Use the CharacterBody3D Basic Movement Template
We DO NOT want to control enemy movement with keys
Comment out the final line with the call to move_and_slide()
Set the enemy to find a path to the player
set the target position to be the players global position
keep updating the position so that a
path can be drawn to the player
Return to the Sandbox scene
Instance an Enemy within the scene