The game world will use multiple layers of Tile Maps
The game world will use multiple layers of Tile Maps
Autotiling is a technique used in game development (particularly with tile-based maps) where the game automatically selects the appropriate tile sprite to use based on the surrounding tiles, creating seamless and visually appealing connections between tiles. Instead of manually placing each tile and its variations, autotiling automates the process, making level design more efficient and visually consistent.