Add two AudioStreamPlayer nodes
Name them LaserSound and EngineSound
Add the respective sounds to the Stream Property
Update the shoot function
To player the laser sound
Update the get input function
If the player dies while holding the thrust key - the sound will never turn off.
Fix this by updating DEAD state in change state function
Add three AudioStreamPlayer nodes named
Set up the Stream properties
With the approptiate files
Update the rock exploded function
Update the new level function
Update the new game function
Update the game over function
Add AudioStreamPlayer nodes for
Set their Stream Property
Update the shoot function
Update the explode function
To play the explosion sound