Card Rules:
Adds a Turret 5 range 1-3 ordinance attack, a Rotate Turret action, and 4 Charge, single recurring.
Setup: This upgrade starts at 0 Charge. When this card reaches 4 Charge, spend all Charge here to attack. You may use a Reload action to gain an extra Charge on this card each turn.
Attack: If this attack hits, after neutralizing results, change all Hit results to Crit results. If this attack misses, drop an Anti-Matter Pod within range 1 of the defender.
Costs 16 points.
Device Rules:
Device, Placed
When a ship passes through or overlaps this device, it takes 3 Crit damage, then remove this piece.
Adds Rear 4 range 1 ordinance attack, 2 Charge
Attack: Spend 1 Charge. If you have any tractor tokens, add a Crit after neutralizing results.
Costs 6 points.
Card Rules:
Adds 1 Charge.
At the start of the Engagement Phase, you may spend 1 Focus and 1 Charge to launch 1 Grutchin Swarm using the 3 Straight, 3 Left Bank, or 3 Right Bank template. This card's Charge cannot be recovered.
Triple Unique. Restricted to Yuuzhan Vong ships.
Costs 4 points.
Device Rules:
Device, Remote
This device is dropped using the Grutchin Torpedo upgrade card. At its initiative, it deals 2 Damage to any ship at range 0, inculding friendly ships.
Adds 2 Charge, Front 3 range 2-3 ordinance attack
Attack (Lock): Spend 1 Charge. If this attack hits, remove a Shield from the target before dealing damage.
Restricted to Yuuzhan Vong ships.
Costs 12 points.
Adds 3 Charge, Front 2 range 1-3 ordinance attack.
Attack: Spend 1 Charge.
Restricted to Bioships.
Costs 5 points.
Adds a Bullseye 5 range 3-5 ordinance attack and 2 Charge.
Attack: Spend 1 Charge.
Change 1 Hit result to a Crit result.
Costs 12 points.
Adds a Bullseye 5 range 3-5 ordinance attack and 3 Charge.
Attack: Spend 1 Charge.
Costs 8 points.
Adds a Front 1 range 2-3 ordinance attack and 5 Charge single recurring.
Setup: This upgrade starts at 0 Charge. It cannot be used until it reaches 5 Charge, and spends all of its Charge when used. You may use a Reload action to gain an extra Charge on this card each turn.
When this attack is used, the target is immediately destroyed.
Single Unique. Restricted to the Sun Crusher.
Costs 24 points.
Add 3 Charge, Front 3 range 2-3 ordinance attack
Attack: (Lock): Spend 1 Charge. If this attack hits, it deals double damage to shields.
Costs 5 points.