You may hold this ship in reserve until the beginning of turn 3, then deploy it from an opponent's staging zone.
Single Unique. Restricted to a LAAT/i Gunship.
Costs no points.
Adds 2 Force and a Purple Coordinate Action.
When you reveal your dial, you may spend a Force to reduce the challenge level of the selected maneuver.
Single Unique. Restricted to a Modified Delta-7 with Anakin Skywalker.
Costs no points.
Adds 1 Force single recurring and 2 Hull.
If you did not perform a red maneuver this turn and do not have any stress tokens, you may perform a red 1 K-Turn.
Single Unique. Restricted to a Separatist Ginivex-class Starfighter.
Costs no points.
Adds 2 Force single recurring, 1 Shield, and 1 Hull.
When you activate, you may spend 1 Force to change your maneuver to a 0 Stall. You may spend an additional Force to turn the ship 180° when you do so. If you do, gain an additional stress token.
Single Unique. Restricted to a Delta-7 Aethersprite with Plo Koon.
Costs no points.
Adds a Boost action.
Add Torpedo slot.
Single Unique. Restricted to a Nssis-class Clawcraft with Jagged Fel.
Costs no points.
Adds 3 Shield, removes 3 Energy.
When defending, if the attacker is within range 1 of at least 2 friendly ships, you may roll an additional defense die.
Single Unique. Restricted to a Pelfkeel-class Merchantor.
Costs 4 points.
During Set-Up, give this ship the Belt Runner condition, then deploy the Belt Runner I remote in your starting area.
Triple Unique. Restricted to TIE Advanced x1's with Galactic Alliance pilots.
Costs 12 points.
Adds 2 Force single recurring, 2 Hull, and a Cloak Action.
Count Dooku's Interstellar Sloop was heavily modified, most noticeably with a Gree Solar Sail that allowed him to slip into systems unnoticed by traditional sensors.
Single Unique. Restricted to a Punworcca 116-class Interstellar Sloop with either FA-4LT or Count Dooku.
Costs no points.
Adds 2 Force, single recurring.
This ship may equip an extra Force upgrade.
If a friendly ship with Jedi crew is destroyed within range 0-1, move that crew to this ship.
Single Unique. Restricted to a Republic Ghurka K-11 Gunship.
Costs no points.
Adds 1 Charge single recurring, 1 Shield.
You may use this upgrade's Charge for any ability this ship currently has.
Single Unique. Restricted to a Modified V-21.1 Chevlex.
Costs no points.
Adds 2 Charge.
When using your primary attack, you may spend 1 Charge to change a Hit to a Critical Hit.
Restricted to Superweapons.
Costs no points.
Adds a Bullseye 2 range 1-3 attack, 1 Shield, and 1 Hull.
Attack: If this attack hits, all Hit/Crit results inflict tractor tokens instead of damage.
1 X-Wing or Headhunter may dock with you.
Single Unique. Restricted to a Custom Built Shuttle with Mara Jade.
Costs no points.
Adds a Bullseye 2 range 1-3 attack, 1 Shield, and 1 Hull.
Attack: If this attack hits, all Hit/Crit results inflict tractor tokens instead of damage.
When Defending: After damage is dealt, roll an attack die and deal any rolled damage to the attacker.
1 X-Wing or Headhunter may dock with you.
Single Unique. Restricted to a Modified Horizon-class Star Yacht with Mara Jade.
Costs no points.
Adds a Bullseye 2 range 1-3 attack, 2 Charge, 1 Force single recurring, and 1 Shield.
Attack: If this attack hits, all Hit/Crit results inflict tractor tokens instead of damage.
Action: Spend 1 Charge to perform a red speed 2 maneuver towards a friendly ship.
Single Unique. Restricted to a Personalized Luxury Yacht 3000 with Mara Jade.
Costs no points.
Adds a Turret 2 range 1-3 attack, 2 Shields, and a Rotate Turret action.
Attack: If this attack hits, all Hit/Crit results inflict ion tokens instead of damage.
Increase all straight maneuvers by 1.
Single Unique. Restricted to a Personalized Luxury Yacht 3000 with Lando Calrissian.
Costs no points.
Adds 1 Hull and 3 Charge.
Adds 1 Hull, 3 Charge; During the Systems Phase, you may spend a Charge to look at the dial of the closest enemy ship.
Single Unique. Restricted to a Ginivex-class Starfighter with Asajj Ventress.
Costs no points.
Adds 1 Charge and 1 Shield.
This ship may use upgrades with Rebel or Jedi restrictions.
Single Unique. Restricted to a Galactic Alliance Overhauled YT-1300.
Costs no points.
Adds 2 Hull.
During the Activation Phase, is you reveal a 1 Straight maneuver, you may instead gain a stress token to perform a 0 Stall this turn.
Single Unique. Restricted to a Buick.
Costs no points.
Reduce the squadron point cost of this ship, but also reduce its Hull by the same amount.
This Title may be equipped to any untitled ship, regardless of other upgrade restrictions.
Costs -1/-2/-4/-8 points, increasing with size.
Adds 1 Shield, removes 1 Energy.
Remove a Tactical Droid slot and replace it with a Crew slot. When performing a bonus attack, if you have already attacked the target this round, you may reroll an attack die.
Single Unique. Restricted to a Scum Pelfkeel-class Merchantor.
Costs 5 points.
Adds 1 Force single recurring, 1 Shield, and 2 Hull.
The Spirit of Corellia was a SoroSuub Personal Luxury Yacht 3000 in use by the Jedi from the Talus base during the Galactic Civil War.
Single Unique. Restricted to a Rebel Personalized Luxury Yacht 3000.
Costs no points.
Adds 2 Shield.
When defending against an Imperial, roll an extra defense die.
Single Unique. Restricted to a Rebel G-9 Rigger-class Light Freighter.
Costs no points.
Roll an extra die when attacking.
Single Unique. Restricted to a Republic G-9 Rigger-class Light Freighter.
Costs no points.
Adds 1 Charge.
After you fully execute a maneuver, you may spend 1 Charge to perform an action, even while stressed.
This Title can be equipped to any Ugly, regardless of its upgrade restrictions.
Restricted to Uglies.
Costs no points.
Adds 1 Energy.
When a ship deploys from you, it may perform a Calculate or Barrell Roll action.
Single Unique. Restricted to a Separatist Pelfkeel-class Merchantor.
Costs 5 points.
Adds a Bullseye 2 range 1-3 attack and 1 Shield.
Attack: If this attack hits, all Hit/Crit results inflict tractor tokens instead of damage.
Single Unique. Restricted to a Personalized Luxury Yacht 3000 with Sansia Bardrin.
Costs no points.
Adds 1 Shield.
After an opponent fully executes a maneuver, if they are in your Rear arc, you may immediately attack for 2.
Single Unique. Restricted to a Valahari Strike Fighter.
Costs no points.