Setup: Equip this side face-up.
At the start of the Systems Phase, you may spend 1 Energy to give all droid allies within range 0-3 one Calculate.
During the Activation Phase, all droid allies within range 0-3 may still perform an action after bumping a friendly ship.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 8 points.
Setup: Equip this side face-up.
Bonus Attack: Spend 2 Energy. For each allied droid ship within range 0-2 of this ship in the chosen firing arc, roll 2 attack dice.
Bonus Attack: Spend 3 Energy to repeat this attack in a different firing arc.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 10 points.
Adds a Front 3 range 2-4 attack.
Setup: Equip this side face-up.
Bonus Attack: After neutralizing results, this attack deals double damage to shields.
Bonus Attack: Spend 1 Energy. After neutralizing results, this attack deals double damage to shields.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 8 points.
Adds 3 Energy single recurring.
Setup: Equip this side face-up.
When this hardpoint is disabled, roll an attack die. On a Crit result, all ships (including this ship) within range 0-1 suffer 1 Crit Damage while this ship also suffers the Precision Shot effect on its revealed card.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 6 points.