At the end of the game, this card is worth 8 bonus points.
When this ship loses any Hull, roll an attack die. On a Hit, deal this card 1 damage. On a Crit, deal this card 2 damage. Each damage card reduces the amount of bonus points by 2.
Costs 5 points.
At the end of the game, this card is worth 2 bonus points.
Action: You may discard this card to repair a damage on this ship.
Costs 4 points.
Smuggled Goods:
Setup: Equip this side face-up.
At the end of the game, this card is worth 5 bonus points.
If this ship is tractored, roll a defense die. On any result other than an Evade, flip this card and give it to the ship that tractored you.
Seized Goods:
At the end of the game, this card is worth 8 bonus points.
If this ship is tractored, roll a defense die. On any result other than an Evade, give this card to the ship that tractored you.
Costs 2 points.