"The Predator-class fighter, also called the TIE Predator[3] and nicknamed Eyeballs by the Galactic Alliance, was a TIE Series starfighter produced by Sienar Fleet Systems and used by the Fel Empire as of 130 ABY. Considered a successor to the older TIE/IN interceptor used by the Galactic Empire more than a century prior, the TIE Predator was still highly maneuverable and heavily armed, but unlike most previous TIEs, it was also equipped with hyperdrives and a deflector shield generated through its blade-shaped wings. As with the earlier Chiss Clawcraft, these wings could adjust to a variety of positions, aiding the starfighter's maneuverability. They folded back fully for docking mode. However, the complex technologies packed inside the wings of the Predator were a maintenance nightmare. In addition, the standard redesigned viewport offered poor visibility due to its narrow horizontal panes separated by thick struts."
- Description from Wookiepedia.
Stats: Front 3 Attack, 3 Agility, 3 Hull, 2 Shields.
Actions: Focus, Evade, Barrell Roll, Boost.
Ship Ability: Adjusting Wings: While this ship has fewer than 2 stress tokens, it may still perform red maneuvers.
Ship Size: Small
Fiercely Loyal
Initiative: 6
Pilot Ability: You may place one of your Force tokens on a friendly ship within range 0-1. When that ship makes a defense roll, it can use that Force token as an Evade token. Once used, return it to this ship.
Additional Stats: 2 Force single recurring.
Cost: 6, Single Unique
Loadout: 13
Upgrade Slots: 1 Talent, 1 Force, 1 Tech, 1 Missile, 2 Modifications
Imperial Hero
Initiative: 5
Pilot Ability: If a friendly ship within range 0-1 rolls all blank results on an attack roll, you may spend 1 Force to change one of those results to a Hit.
Additional Stats: 2 Force single recurring.
Cost: 6, Single Unique
Loadout: 13
Upgrade Slots: 1 Talent, 1 Force, 1 Tech, 1 Missile, 2 Modifications
Skull Captain
Initiative: 5
Pilot Ability: When a friendly ship within range 0-1 rolls any attack dice, you may change one of their Focus results to a Hit result.
Cost: 6, Single Unique
Loadout: 11
Upgrade Slots: 1 Talent, 1 Tech, 1 Cannon, 1 Missile, 2 Modifications
"Storm"
Initiative: 4
Pilot Ability: You may take a stress token from a friendly ship within range 0-1 and place it on this ship.
Cost: 5, Single Unique
Loadout: 7
Upgrade Slots: 1 Talent, 1 Tech, 1 Missile, 1 Modification
"Cannon"
Initiative: 4
Pilot Ability: When you take an Evade action, you may gain a stress token to give a friendly ship within range 0-1 an Evade token as well.
Cost: 5, Single Unique
Loadout: 7
Upgrade Slots: 1 Talent, 1 Tech, 1 Cannon, 1 Modification
"Crasher"
Initiative: 4
Pilot Ability: When you complete a Boost action within range 0-1 of a friendly ship, gain a Focus token.
Cost: 5, Single Unique
Loadout: 7
Upgrade Slots: 1 Talent, 1 Tech, 1 Device, 1 Modification
Initiative: 3
Flavor Text: An elite Predator-class fighter squadron in the Imperial Navy, Skull Squadron was initially loyal to Darth Krayt's Empire before defecting to Emperor Roan Fel's Empire-in-exile.
Cost: 4
Loadout: 5
Upgrade Slots: 1 Talent, 1 Tech
Initiative: 2
Flavor Text: Considered a successor to the TIE Interceptor, this ship was highly maneuverable, heavily armed, and equipped with shields and a hyperdrive.
Cost: 4
Loadout: 3
Upgrade Slots: 1 Talent