Adds 2 Charge.
You may spend 1 Charge to perform an action found on a friendly ship within range 0-2. If it is not an action your ship can normally perform, gain 2 stress tokens.
Costs 4 points.
Adds 2 Charge, Coordinate action.
You may coordinate friendly Experimental ships within range 0-3. When you perform a coordinate action in this way, you may spend 1 Charge to remove a stress token from the coordinated ship.
Triple Unique. Restricted to Large ships.
Costs 6 points.
At the beginning of the Engagement Phase, grant a friendly ship at range 0-1 the same Lock as you.
Restricted to Bioships.
Costs 2 points.
Adds 3 Charge.
After defending, you may spend 1 Charge to roll a single attack die. The attacker takes any damage rolled.
Costs 6 points.
Setup: Equip this side face-up.
At the start of the Systems Phase, you may spend 1 Energy to give all droid allies within range 0-3 one Calculate.
During the Activation Phase, all droid allies within range 0-3 may still perform an action after bumping a friendly ship.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 8 points.
Setup: Equip this side face-up.
Bonus Attack: Spend 2 Energy. For each allied droid ship within range 0-2 of this ship in the chosen firing arc, roll 2 attack dice.
Bonus Attack: Spend 3 Energy to repeat this attack in a different firing arc.
Offline
Action: Spend 1 Energy to repair this card.
Restricted to Huge Ships.
Costs 10 points.