"Escape pods, also known as life pods, were small escape crafts intended for use in emergencies. They were standard aboard all deep-space starships and detach from their host vessels to flee from danger. Some luxury models were fitted with hyperdrives."
- Description from Wookiepedia.
Battle of Abregado
Initiative: 0
Stats: 0 Agility, 2 Hull
Remote Rules: This Remote may only be damaged by the Pod-Hunter upgrade ability.
Cost: 0
Can only be played as part of the set-up for the Battle of Abregado scenario.
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Placement Rules:
Deploy 4 Escape Pods at the beginning of the scenario. They must be at least range 2 from any neighboring Escape Pods and at least range 1 from the edge of the play area. Once all Escape Pods are placed, shuffle the associated Crew cards and assign one face-down to each remote.
Battle of Abregado
If rescued by the Republic, move all other Escape Pods 2 Straight closer to the rescuing ships.
If destroyed by the CIS, they automatically win the scenario.
Single Unique. Restricted to Republic ships.
Battle of Abregado
If rescued by the Republic, the scenario goes for 14 total rounds.
If destroyed by the CIS, the scenario goes for 10 total rounds.
Single Unique. Restricted to Republic ships.
Battle of Abregado
If rescued by the Republic, remove a damage card from the rescuing ship.
If destroyed by the CIS, move a damage card from the destroying ship to the nearest Republic ship.
Single Unique. Restricted to Republic ships.
Battle of Abregado
If rescued or destroyed, the interacting ship may turn towards the nearest Escape Pod and make a Boost action.
Single Unique. Restricted to Republic ships.