Card Rules:
Adds 2 Charge.
Bomb
During the Systems Phase, you may spend 1 Charge to drop an Acid Mine using a 1 Straight template.
Restricted to Bioships.
Costs 7 points.
Device Rules:
Device, Bomb
At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0-1 takes 1 Hit. Each ship without any Shield gains the Acid Soaked condition.
Card Rules:
Adds 4 Charge.
Bomb
During the System Phase, you may spend 2 Charge to drop a Bunker Buster using the 1 Straight template. This Charge is non-recoverable.
Costs 10 points.
Device Rules:
Device, Bomb
At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0-1 takes 1 Crit. Shields cannot block this damage.
Card Rules:
Adds 2 Charge.
Bomb
During the System Phase, you may spend 1 Charge to drop a Glop Bomb using the 1 Straight template.
Costs 6 points.
Device Rules:
Device, Bomb
At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0-1 gains a stress token.
Card Rules:
Adds 2 Force.
Bomb
During the System Phase, you may spend 1 Force to drop a Shadow Bomb using the 1 Straight template in any direction.
This card's charges cannot be recovered.
Triple Unique. Restricted to StealthX ships with Jedi.
Costs 8 points.
Device Rules:
Device, Bomb, Placed
At the end of the Activation Phase, this device detonates. When this device detonates, each ship and remote at range 0-1 suffers 1 Critical damage.
Card Rules:
Adds 2 Charge.
Mine
During the Systems Phase, you may spend 1 Charge to drop a Singularity Mine using a 1 Straight template.
Restricted to Yuuzhan Vong ships.
Costs 10 points.
Device Rules:
Device, Mine
At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0-1 loses a Shield, then takes 1 Damage.
Card Rules:
Adds 1 Charge.
At the start of the Engagement Phase, you may spend 1 Charge and 1 Calculate to launch a Hunter-Seeker Droids using a 2 template. this card's Charge cannot be recovered.
Double Unique. Restricted to Separatist ships with Calculate.
Costs 4 points.
Device Rules:
Device, Remote
Hunter-Seeker Droids are placed by the Chaos Missiles upgrade card. This unit's attack value is equal to its current Hull.
Card Rules:
Adds 3 Charge.
Bomb
During the Systems Phase, you may spend 1 Charge to drop a Particle Bomb using a 1 Straight template.
Costs 5 points.
Device Rules:
Device, Bomb
At the end of the Activation Phase, this device detonates. When this device detonates, each ship at range 0-1 takes 1 Damage. This device deals double damage to shields.