Add a Cargo slot to this ship.
Restricted to Large or Huge ships.
Costs 3 points.
At the start of the Activation Phase, gain a Focus each round.
Restricted to Yuuzhan Vong ships.
Costs 6 points.
If you would fail a Boost action by overlapping another ship, resolve it as though you were partially executing a maneuver instead, then suffer 1 Damage.
Restricted to ship with Calculate.
Costs 2 points.
Card designed by watcher4242.
Adds a SLAM to Barrel Roll (red) Action.
These strange plants are capable of gravity manipulation, and were engineered by the Yuuzhan Vong for use in space flight, among other applications.
Restricted to Bioships.
Costs 6 points.
Adds 2 Shields.
During the System Phase, you may regain 1 Shield. If you do, all of this ship's maneuvers are one level more difficult this round.
Restricted to Bioships.
Costs 10 points.
Adds a red Cloak action.
While you are cloaked as a result of this cloak action, only roll 1 extra defense die.
Costs 3 points.
Adds Boost action
Bonus Action: Spend 1 Charge to perform a boost action.
Restricted to Ssi-ruuvi Imperium pilots.
Costs 8 points.
Adds 1 Charge.
When defending, you may lose 1 Charge to gain 1 defense die.
Costs 8 points.
When defending, before neutralizing results, switch one of the attacker's dice from a Hit or Crit to a Focus.
Costs 8 points.
Adds 2 Force single recurring.
Count dooku's personal ship had an onboard library for research purposes.
Restricted to Punworcca 116-class Interstellar Sloop with Count Dooku's Solar Sailer.
Costs 6 points.
Adds 2 Charge.
You may spend a Charge to negate a Hit or Crit from a missile, torpedo, or device. these charges are not recoverable.
Costs 12 points.
Treat all of your non-Calculate actions as red. At the beginning of the Engagement Phase, you may perform a Calculate action.
Restricted to ships with Calculate.
Costs 2 points.
Card designed by watcher4242.
Adds 2 Charge.
You may spend a Charge to negate a Hit or Crit so long as the attacker is not at range 0. These charges are not recoverable.
Costs 10 points.
At the beginning of the Engagement Phase, you may move any Focus between your ships with Yammosk Network.
Restricted to Yuuzhan Vong ships. Standardized.
Costs 2 points.
Adds 3 Shields.
For those with more advanced resources, powerful shields can be added to a starfighter. This kind of technology is closely guarded by those with working knowledge of it.
Costs 7/8/10/12 points, increasing with Agility.
When attacking, remove 1 Shield from the defender before rolling any dice.
Double Unique. Restricted to Yuuzhan Vong ships.
Costs 10 points.
When attacking, after neutralizing results, you may trade 1 Crit or 2 Hits to remove a Crew card from the defender for the remainder of the battle.
Single Unique. Restricted to Yuuzhan Vong ships.
Costs 12 points.
Adds 2 Charge.
Discard 1 Charge to remove 1 damage from this ship. You cannot regain this charge.
Restricted to Bioships.
Costs 10 points.
Adds 4 Shields.
Thermal shielding is a phenominal, if costly, addition to any ship large enough to field them, able to block large amounts of both blaster fire and explosive ordinances.
Restricted to Large or Huge ships.
Costs 18 points.