Adds a Front 3, range 0-2 attack.
If this attack hits, all Hits/Crits results inflict tractor tokens instead of damage.
Restricted to Bioships.
Costs 8 points.
Adds a Bullseye 2 range 1-2 attack.
Attack (Lock): If successful and the defender is less than or equal to your size, move the target 1 straight closer to you after dealing damage.
Costs 4/6/8/10 points, increasing with size.
Adds a Front 6 range 1-3 attack.
Attack: Spend 2 Charge.
Restricted to Ss-ruuvi Imperium pilots.
Costs 5 points.
Adds a Turret 6 range 1 attack.
Setup: Choose a firing arc for this cannon. This arc cannot be rotated. This upgrade starts at 0 Charge.
Attack: Spend 3 Charge.
Restricted to Large Ships.
Costs 7 points.
Adds a Bullseye 4 range 1-3 attack.
After this attack hits, you may perform this attack again as a bonus attack against a different target at range 0-1 of the defender.
Restricted to Large or Huge ships.
Costs 8 points.
Adds a Front variable damage range 2-3 ordinance attack.
Attack (Lock): This cannon attacks for 2 if attached to a small ship, 3 if medium, 4 if large, and 5 if huge.
Double Unique.
Costs 7/8/10/12 points, increasing with size.
Adds a Front 3 range 1-3 attack.
When attacking, one Hit counts as a Crit.
Restricted to Bioships.
Costs 8 points.
Adds a Front 2 range 1-2 attack, 2 Charge.
Attack: Spend 1 Charge. This attack hits all ships (including friendlies) in your Front Arc in range, making a new roll against each ship. Each Hit result inflicts an ion token on the target.
Double Unique.
Costs 8 points.
Adds a Bullseye 5 range 3-5 attack.
While powerful, the focusing array for these cannons render them useless at close range.
Costs 8 points.
Adds a Bullseye 3 range 2-3 attack.
When dealing damage, add an additional Crit.
Restricted to Bioships.
Costs 8 points.
Adds a Front 3 range 1-3 attack.
Attack: After neutralizing results, this attack deals double damage to shields.
Costs 6 points.