"The Confederacy of Independent Systems, abbreviated to CIS, and otherwise known as the Separatist Alliance, the Separatist State, the Separatist Confederacy, the Separatist coalition, or simply referred to as the Separatists, was a confederation with limited recognition of outlying star systems in the galaxy that had declared independence from the Galactic Republic and had its capital on the planet Raxus Secundus in the Outer Rim. Secession could be traced back to the Raxus Address by former Jedi Master Count Dooku of Serenno, from a belief of excessive taxation and corruption within the Galactic Senate, as well as a general feeling of dissatisfaction towards the neglect by the Republic-centric Core Worlds. Furthermore, the Confederacy was secretly supported by several major galactic corporations which formed the executive council, while a parliament of senators became its civilian legislature."
- Description from Wookiepedia.
For a list of official Republic ships and pilots, visit here.
The ADB is a heavy bomber originally from the Star Wars: Starfighter video game.
These droids were deployed after major space battles to destroy escape pods and clear debris, originally from Star Wars: The Clone Wars - "Rising Malevolence" (s1e2).
The Pod Crusher is a boarding ship and clean-up crew in one, originally shown in Star Wars: The Clone Wars - "Rising Malevolence" (s1e2).
The Ginivex is a starfighter with exceptional maneuverability, originally from the 2003 Star Wars: Clone Wars microseries.
Hunter-Seeker Droids are a sentry-style defense droid originally from the Star Wars: Starfighter video game.
The derogatorily nicknamed Bantha Bomber is a light droid bomber originally from the Star Wars: Episode I: Battle for Naboo video game.
The NovaSword is an elite starfighter originally shown in the 3rd issue of Star Wars: Obsession.
The 116-class Sloop is a luxury liner with extensive tractor arrays, originally shown in Star Wars: Attack of the Clones.
The Quarren Gunship is a versatile starship that often pulls double duty as a transport, originally shown in a promotional photo for Star Wars: A New Hope, described by E.C. Henry.
The Scarab is an innovative early droid fighter, originally from the Star Wars: Starfighter video game.
These advanced starfighters are used solely by the Valahari, most notably as part of Tofen's Raiders, and were originally shown in the 10th issue of Star Wars: The Clone Wars.
These elite starfighters are an improved version of the standard Valahari Starfighter and were originally shown in the 10th issue of Star Wars: The Clone Wars.
The standard fighter of the Confederacy of Independent Systems, able to also be used as a walking tank, originally shown in Star Wars: The Phantom Menace.
The Umbaran Starfighter is a technologically advanced fighter originally shown in Star Wars: The Clone Wars - "Darkness on Umbara" (s4e7).
This ship may be used in Separatist, Empire, and First Order squads. This ship is treated as allied.
Restricted to Separatist, Empire, or First Order ships.
Costs 4 points.
Adds 1 Force single recurring.
At the beginning of the Engagement Phase, if you have a red token, you MUST spend 1 Force to transfer 1 red token to a ship at range 0-1.
Single Unique. Restricted to Separatist ships.
Costs 5 points.
Card designed by watcher4242.
Adds 2 Charge.
After a ship at range 0-1 suffers damage, you may spend 1 Charge to expose 1 of its damage cards.
Restricted to Separatist ships.
Costs 10 points.
Card designed by watcher4242.
Adds 3 Force single recurring.
During the Engagement Phase, you may spend Force to roll that many attack dice against an enemy ship at range 0-1.
Single Unique. Restricted to Separatist ships.
Costs 14 points.
Adds 1 Force single recurring.
After you suffer damage, you may spend 1-2 Force and gain 1 stress to perform a bonus attack. Then, if you spent 1 Force, suffer 2 damage.
Single Unique. Restricted to Separatist ships.
Costs 8 points.
Card designed by watcher4242.
Adds 2 Force single recurring.
You may spend 1 Force to make a friendly ship at range 0-2 perform a white Boost action.
Single Unique. Restricted to Separatist ships.
Costs 10 points.
Adds 3 Charge double recurring.
While you defend or perform an attack, if you have 1 or more blank results, you must spend 1 Charge to reroll 1 blank result, if able. After you spend your last active Charge, you must gain 1 stress token.
Restricted to Separatist ships with Focus.
Costs 4 points.
Card designed by watcher4242.
Card Rules:
Adds 1 Charge.
At the start of the Engagement Phase, you may spend 1 Charge and 1 Calculate to launch a Hunter-Seeker Droids using a 2 template. this card's Charge cannot be recovered.
Double Unique. Restricted to Separatist ships with Calculate.
Costs 4 points.
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Device Rules:
Device, Remote
Hunter-Seeker Droids are placed by the Chaos Missiles upgrade card. This unit's attack value is equal to its current Hull.
Card Rules:
Adds 2 Charge.
During the System Phase, you may spend 1 Charge to drop a B1-JT Squad remote using the 1 Straight template. You can place that device using its front or rear guides. This card's Charge cannot be recovered.
Single Unique. Restricted to Separatist ships.
Costs 8 points.
Device Rules:
Device, Remote
When this device is dropped, it can be placed by sliding either its front or rear guides into the opposite end of the template.
EM Pulse Launchers:
Adds a Front 3 range 1-2 ordinance attack and 1 Charge.
Setup: Equip this side face-up.
Attack (Lock): Spend 1 Charge. If this attack hits, every ship at range 0-1 of the defender must roll an attack die and take any rolled damage. If their agility is 2 or higher, they may reroll the die.
Action: Reload or flip this card.
EM Pulse Launchers (Dropped):
Drop 1 Dropped Payload Mine using a 1 Straight template.
Restricted to Zenuas 33 Starfighter or a Separatist ship.
Costs 15 points.
Card designed by watcher4242.
Dropped Payload Mine
Device, Mine, Placed
After a ship, remote, or obstacle overlaps or moves through this device, it detonates. When this device detonates, every ship at range 0 suffers 1 Critical Damage and every ship at range 0-1 rolls 2 attack dice and suffers any rolled damage.
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