Setup: Equip this side face-up.
You may flip this card during the End Phase.
Adds a Rear Full 5 range 1-2 attack. Remove all Shield.
Attack: You may spend 2 Force to perform this attack.
If hit in the Full Rear arc while Open, instead of taking any damage, remove Palpatine from the ship and flip this card.
You may flip this card during the End Phase. Regain any lost Shield.
Single Unique. Restricted to Imperial Lambda-class Shuttle with Palpatine.
Costs no points.
Adds a Bullseye 1 range 0 attack.
Attack: You may roll additional attack dice equal to the speed of your revealed maneuver.
Before you activate, if there are no ships in your Front arc at range 0, you may flip this card.
While an enemy ship at range 0 in your Front arc executes a maneuver, its difficulty is increased. If the maneuver's difficulty cannot be increased, the maneuver is treated as being purple.
During the End Phase, you may flip this card.
Adds a Boost action and an Evade to Boost action.
While you perform a primary attack, roll 2 fewer attack dice. If the target is in your Bullseye Arc, only roll 1 less.
Before you activate, you may flip this card.
Before you activate, you may flip this card.
Restricted to Jedi X-Wings.
Costs no points.
Adds 4 Charge once recurring.
Setup: Equip this side face-up. Start with 3 Charge.
Regain 1 Charge at the end of each turn. If you reach 4 Charge, flip this card over. Straight maneuvers increase their value by 1.
Adds 4 Charge.
When defending, you may spend 1 Charge to gain 1 defense die. If you reach 0 Charge, flip this card over. Turning maneuvers are 1 level easier.
Restricted to Ginivex-class Starfighters.
Costs no points.
Setup: Equip this side face-up.
While you execute a maneuver, if you overlap an asteroid or debris cloud and there are 1 or fewer other friendly ships at range 0 of that obstacle, you may flip this card.
You ignore obstacles at range 0 and while you move through them. After you reveal your dial, if you reveal a maneuver other than a 3 Straight (white) and are at range 0 of an asteroid or debris cloud, skip your Execute Maneuver step and remove 1 stress token; if you revealed a right or left maneuver, rotate your ship 90° in that direction. After you execute a maneuver, flip this card.
Restricted to Condor-class Droid Interceptors.
Costs no points.
Adds 2 Charge, a Boost to SLAM action, and a Barrel Roll action.
Setup: Equip this side face-up.
During the Systems Phase, gain 1 disarm token unless you flip this card.
Adds 2 Charge and a Barrel Roll action.
You may spend 1 Charge to flip this card.
Restricted to Scarab-class Droid Fighters.
Costs no points.
Adds a Boost action, a Focus to Boost action, and a Focus to Barrel Roll action.
While you perform a primary attack, roll 2 fewer attack dice.
Before you activate, you may flip this card.
Before you activate, you may flip this card.
Restricted to TIE/hu Hunters.
Costs no points.
Sienar Systems Struts (Closed):
Setup: Equip this side faceup.
While you execute a maneuver, if you overlap an asteroid or debris cloud and there are 1 or fewer other friendly ships at range 0 of that obstacle, you may flip this card.
Sienar Systems Struts (Open):
You ignore obstacles at range 0 and while you move through them. After you reveal your dial, if you reveal a maneuver other than a 2 Straight (white) and are at range 0 of an asteroid or debris cloud, skip your Execute Maneuver step and remove 1 stress token; if you revealed a right or left maneuver, rotate your ship 90° in that direction. After you execute a maneuver, flip this card.
Restricted to TIE/d Automated Starfighter.
Costs no points.
Adds 3 Charge.
Setup: Equip this side face-up.
You may not make any turning maneuvers. Your straight maneuvers are increased by 3. Gain a disarm token at the start of the activation phase.
You may spend a Charge to flip this card at the end of the Activation Phase.
Adds 3 Charge.
You may spend a Charge to flip this card at the end of the Activation Phase.
Restricted to Punworcca 116-class Interstellar Sloop with Count Dooku's Solar Sailer.
Costs no points.
Adds a Boost action.
Roll 1 fewer attack dice when using your Front Arc primary attack.
You may flip this card during the End Phase.
You may flip this card during the End Phase.
Restricted to G-9 Rigger-class Light Freighters.
Costs no points.