Add 2 Charge, Front 2 range 1-2 ordinance attack
Attack: Spend 1 Charge. If this attack hits and the target has no Shield, give the target the Acid Soaked condition.
Restricted to Bioships.
Costs 6 points.
Adds a Bullseye 5 range 3-5 ordinance attack and 3 Charge.
Attack: Spend 1 Charge.
Costs 8 points.
Add 2 Charge, Front 3 range 2-3 ordinance attack
Attack (Lock): Spend a Charge. If this attack hits, deal an extra [Crit].
Restricted to Bioships.
Costs 8 points.
Add 3 Charge, Front 3 range 2-3 ordinance attack
Attack: (Lock): Spend 1 Charge. If this attack hits, it deals double damage to shields.
Costs 5 points.
Adds a Front 3 range 1-2 ordinance attack and 1 Charge.
Setup: Equip this side face-up.
Attack (Lock): Spend 1 Charge. If this attack hits, every ship at range 0-1 of the defender must roll an attack die and take any rolled damage. If their agility is 2 or higher, they may reroll the die.
Action: Reload or flip this card.
Drop 1 Dropped Payload Mine using a 1 Straight template.
Restricted to Zenuas 33 Starfighter or a Separatist ship.
Costs 15 points.
Card designed by watcher4242.
Device, Mine, Placed
After a ship, remote, or obstacle overlaps or moves through this device, it detonates. When this device detonates, every ship at range 0 suffers 1 Critical Damage and every ship at range 0-1 rolls 2 attack dice and suffers any rolled damage.