WEEK 1
SKELETON
Make a skeleton of the model and parent it to the model.
Creating half skeleton of the model
mirror skeleton
Whole skeleton
skeleton with model
The skeleton is not complicated to make and the production speed is also very fast. Rigging is a completely new thing for me. After finishing it, I feel a sense of satisfaction when I see the model can follow the skeleton to make simple movements.
WEEK 2
SKINNING
Skinning is a job that requires patience. It requires repeated observation and confirmation that there will be no abruptness or misalignment in the model during animation in order to perfect the model's rig.
match the skeleton with the model
legs
shoes
hands
finger
match each finger to the model
The skinning part is quiet boring while doing it, but after each time finish a part of a skinning will also feel kind of proud about it. I was enjoy it while I doing it.
 I was parent the skeleton of the arm wrong, and I didn't realize until I doing the skinning . I was check it not so serious, this should be more patient while I doing it. I need to check all of my model and skinning after I doing it.
WEEK 3
Painting & Blending Weights
Independent study: Can Exchange
I followed the can exchange tutorial in the independent study and tried to make it. The process was not complicated. After making it, I learned more about rigging.
WEEK 4
Rigging Legs
Independent study: Weight
WEEK 5
Rigging a spline/neck/arms/hands
Set driven key for the fingers
Independent study: Roll
WEEK 7
Finish Challenge 1
The group of the controls
perfect the lumbar skinning
Rigging is a new attempt for me. I made several mistakes in skinning due to carelessness during the production process. It is a task that requires a lot of patience. After the production, I was very satisfied to see that the model can move smoothly. This is a very beneficial learning experience.
WEEK 8
Starting Challenge 2 Option A : DUDE
For challenge 2, I choose to do another biped model. I choose the Dude. It is a strong man with muscles, which is completely different body type from the male body model taught before. I think it should feel and experience differently to the model that doing before, so I choose this model to be my challenge 2.
I was creating the locators first to help me doing the skeleton for the body.
skeleton the legs and body
Locators on the body
Finish the skeleton of the legs/lumbar/chest/neck/head
Creating locators for the hands
Finish the skeleton of the arms/hands
WEEK 9
Skinning for challenge 2
Parent the skeleton on the body
Starting the process of skinning
WEEK 10
Finishing the skinning part for challenge 2 and start creating the IK handles for the legs.
Skinning details of the arms
Skinning details of the lumbar
Skinning details of the neck
Skinning details of the chest
Skinning details of the legs
Create IK handles for the legs
WEEK 11
Rigging a spline/neck/arms/hands/cleaning up and making animation ready.
Finish IK handles for the legs
Start rigging the hands
spline of the body
Finish the hands
WEEK 12
Pose my rigs and screen record my rigs being used.