search for improve animation storytelling skills and study on how to create good stories
Week 1 : Research about 7 Archetypal Narrative Arcs
Week 2 : Color In Film
Week 3 : 8 Basic Camera Shots
Week 4 : Recommended Film
Week 5 : Manga Storyboard
Week 6 : The Thirty-Six Dramatic Situations
Week 7 : Detroit: Become Human
Week 8 : Light in Film
Week 9 : Sound in Flim
Week 1
Overcoming the Monster - Godzilla
Rags to Riches - the Pursuit of Happyness
The Quest - Soul
Voyage and Return - Life of Pi
Comedy - Despicable Me
Tragedy - Grave of the Fireflies
Rebirth - The Book of Life
Three Act Structure - Movie the Book of Life
Act 1 : Manolo, Maria and Joaquin are good friends who grew up together. Manolo and Joaquin fell in love with Maria at the same time, which turned into a love triangle. Two gods saw this and made a bet as to who would be with Maria.
Act 2 : An accident made Manolo think that Maria had passed away. He came to another world and went on an adventure to three magical places: "The Place of Life", "The Place of Remembering" and "The Place of Forgotten", vowing to To get Maria back. Through Joaquin's journey in the another world, his true heart has touched the gods and get rebirth.
Act 3 : While Maria has awaken by Manolo, and going to marry with Manolo, Joaquin has came back and Manolo realize that Maria should married with Joaquin. The two gods saw that and stop made the bet. Maria and Joaquin lives together happily.
Week 2
Color in film is about more than aesthetics. The use of color can evoke a mood or set the tone for a film. There are three main components of color, they include hue, saturation and brightness.
Hue – the color itself. The combination or degree to which a color is of the primary colors red, blue and yellow. Secondary colors include green, orange and purple which are created by the mixing of primary colors.
Saturation – the intensity or purity of the color or the amount of grey that is mixed into the color.
Brightness or Value – how dark or light a color is. A color’s luminance.
Week 3
Camera angles and shots in film and photography are key elements that can completely change the story that you’re trying to tell.
The direction in which your camera points, whether the camera moves or stands still, and whether you use an extreme long shot or a close-up are decisions you must make to communicate your artistic view.
In a movie a medium shot, mid shot, or waist shot is a camera angle shot from a medium distance.
In photography, filmmaking and video production, a wide shot is a shot that typically shows the entire object or human figure and is usually intended to place it in some relation to its surroundings. These are typically shot now using wide-angle lenses.
A close-up or closeup in filmmaking, television production, still photography, and the comic strip medium is a type of shot that tightly frames a person or object.
A point of view shot is a film scene—usually a short one—that is shot as if through the eyes of a character. The camera shows what the subject's eyes would see.
The over-the-shoulder shot is a camera angle used in film and television, where the camera is placed above the back of the shoulder and head of a subject. This shot is most commonly used to present conversational back and forth between two subjects.
A two shot is a type of shot in which the frame encompasses two people. The subjects do not have to be next to each other, and there are many common two shots which have one subject in the foreground and the other subject in the background.
A high-angle shot is a cinematic technique where the camera looks down on the subject from a high angle and the point of focus often gets "swallowed up". High-angle shots can make the subject seem vulnerable or powerless when applied with the correct mood, setting, and effects.
In cinematography, a low-angle shot, is a shot from a camera angle positioned low on the vertical axis, anywhere below the eye line, looking up. Psychologically, the effect of the low-angle shot is that it makes the subject look strong and powerful.
Week 4
All About Lily Chou-Chou
A 2001 Japanese experimental coming-of-age film written, directed and edited by Shunji Iwai.
The film is noted for an unconventional visual style which includes many jump cuts and shots with disjunctive contents, as well as for an elliptical narrative. These features, which have led the film to be described as restless or "explosive".
This film can very well improve the aesthetic ability and lens narrative ability.
Week 5
The storyboards in comic stories are usually different from the storyboards in movies. The grids in comic storyboards can be large or small, and there may even be a whole page with one picture. This kind of storyboard is a good way of expression to highlight the theme and carry out the narrative. Intersperse textual expressions in the storyboards and use onomatopoeia to better narrate the story.
One Punch Man
Storyboard
Week 6
The Thirty-Six Dramatic Situations is a descriptive list which was first proposed by Georges Polti in 1895 to categorize every dramatic situation that might occur in a story or performance.
The 36 Dramatic Situations is in some way like a periodic table, although it is not that all-covering. However, most of these carefully noted scenario-cause actions are easy to face in another movie we see.
Understanding each situation can help you better create engaging stories and use narrative in animation.
Week 7
Detroit: Become Human is a 2018 adventure video game developed by Quantic Dream.
Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made.
While you playing this game you can feel the camera angles changes during the stories, and it makes the player more get into the story of the game.
It not just a video game, it more like a film that you can decided the ending and can fully in it.
This game gives a story that never forget.
Week 8
Film lighting refers to the direction, quality, source, or color of light. These different elements work together to guide our attention, create texture or visual impact, and create an atmosphere. The direction of light refers to the path where the light source comes from and where it lands.
The purpose of the key light is to highlight the form and dimension of the subject
A fill light is responsible for exposing the details of a subject that fall in the shadows of the key light. It is the secondary light in the traditional 3 point lighting setup.
Backlight photography emphasizes the depth behind the subject and gives images a greater sense of place. Also create a dramatic effect.
Side lighting is light that falls on a subject at roughly ninety degrees to the camera. This means that one side of a subject will be lit and the other side will be in shadow. In terms of helping to convey a subject's shape and form this is ideal.
Practical lighting refers to any and all light sources that are visible in a scene. This includes candles, tungsten lights, lamps, and even natural light coming in through a window.
Motivated lighting is the technique used to imitate or accentuate existing light sources. Motivated light is commonly described as light within a shot that can be justified. This approach to lighting allows the audience to believe the world that they are seeing.
Week 9
The complexity within films arises from three basic elements of sound known as music, speech, and sound effects. These elements are commonly referred to as diegetic and non-diegetic sounds in the film which are dubbed to be the relation of sounds in a fictional world.
The internal sounds of the film are known as diegetic sounds, for example the car radio within a movie in which the characters can hear. Diegetic sounds are often thought to be realistic, such as fight scenes in a movie when the character as well as the viewers can interpret the different sounds. The external sounds are more commonly known as non-diegetic sounds, for example a narrator telling the story.
These types of sounds help explain the important message found within the movie and reinforce the plot.