WEEK 1
Basic jaw up and down animation.
WEEK 2
add more details to make jaw bounce looks much more better.
WEEK 3
I recorded three different live actions for the animation reference for challenge 01 and chose the third one as my final reference.
I think the expression and action are not clear enough and need to be more concise and clear.
I have basically determined the movements I want, but I am not satisfied with the body language.
The body language and movements were what I wanted, but it was my first time trying to record expressions and I was a bit unsuccessful. My facial body language is not very proficient yet and it was a bit stiff.
Challenge 01 animation blocking with reference.
WEEK 4
I added more details to the challenge 01 animation and polished it.
WEEK 5
For Challenge 02, I choose clip 25 as the audio that I will use to acting the reference.
Because Clip 25 is a recording with a more passionate tone, when performing I also tried to make some fast-swinging and powerful movements to express emotions with body language.
WEEK 7
Doing more details for challenge 01.
I change the position of the eyes and hand, it was to high before
I change the eyebrow, to make it up here and down later
This week I mainly focused on modifying the character's expressions to make them more complete and fit the emotions in the audio clip.
WEEK 8
This week I get my animation first spline. I found out some scene is not really get the movement that I want, so I changed it andÂ
The first spline of challenge 02 to check if there is anything that can be fix or edit.
I find out the eyes are bit to high so I changed it position
I spread the hand more and change the eyebrow's position to make it looks much more better
change the position of left arm
change the movement and animation for both hands, to make the movements look more exaggerated and powerful.
WEEK 9
This week I was fix some details in my animation and finish my animation challenge 02.
When I was making challenge02, I always felt that the swing range of some animations was not satisfactory, as if the force was light and floating, so I checked the graph editor and improved the animation.
WEEK 10
Add a point light to make the animation looks better.
with reference
without reference