mcjSpikey for DS 1,2,3,4

Dec 25, corrected major issue which made the script usefull only for whole objects/figures, removed useless BuildMap()
Dec 24, 2012 11:17am added version for DS4.5
Aug 27, 2010 12:37 PM :
now prevents duplicate spikes, so, much sfile:///C:/mcjspikey/mcjspikeyManual/mcjspikeyManual.htmlmaller .objs are produced
Aug 27, 2010 2:34 PM :
The spikey now has the same UV map as the object that spawned it
Aug 27, 2010 4:27 PM
you can now specify the number of sides per spike ( 3 to 32 )
you can also turn off the 1-spike-per-vertex limit


The installation package and the manual ( the page you are reading )

can be found at the bottom of this page in the "attachments:" section.

Unzip the content of the zip file in your Daz Studio Contents folder

typically it means in c:\program files\Daz\Studio\

Once installed you can find the script in your contents library

in Studio / Scripts



Note: in the case of Daz Studio4 and 4.5, you cant select a body part, instead you must select the whole figure

Select an object in a Daz Studio scene

if you don't want the whole surface of the selected object to be covered with spikes,

you may select specific surfaces using Daz Studio's surface picker tool or

the surfaces tab.

For example, select only the surface named "SkinScalp" out of a Head

You may modify the values "spike length" and spike width", units are centimeter

Click on the "Save Spikey" button.

Specify in the destination filename, exanple: c:\spikyhair.obj.

It usually takes only a few seconds.

You can then import in Daz Studio ( File / import / .obj Wavefront) c:\spikyhair.obj.

import units should be centimeters

if all went well the spikes will appear exactly where your subject was.

The spikey now has the same UV map as the object that spawned it

mCasual Jacques,
Dec 25, 2012, 11:47 AM
mCasual Jacques,
Aug 27, 2010, 1:48 PM