mcjExportCamToBlender DS1,2,3,4




Introduction


This is the first piece of my Studio to Blender Bridge Tools


History

version 5 Dec 21 2014 there is now a "scale" setting for cases where the scene was exported ( using mcjTeleBlender for example ) with a non-standard scale
version 4 Jun 26, 2013 same issue fixing as version 3 ... i suspect we reverted to version 2 at some point
version 3 Dec 22, 2013 changed change-frame operand which did not work with blender 2.69
Version 2 Feb 14, 2013 Changed the Blender/Studio scaling factor from 50 to 100 
Version 1 Dec 17, 2011 release


Installation

the zip file containing the script for DS 1&2 and the script for DS 3 & 4

can be found in the attachments section at the bottom of this page

unzip it, preferably in your Daz Content folder, in the scripts folder

typically :C:\program files\daz\studio\content\scripts

once installed it will be in your library browser, in studio/scripts/mcasual


Use

Select an animated camera in Daz Studio

Launch the mcjExportCamToBlender script



Specify the range of frames ( by default, the current playrange is selected )

Using the "Export" button, select a destination folder and a name for the file that will be created,  example : c:\testCamAnimation.py

you can close Daz Studio


Most often the scenes exported using mcjTeleBlender use a scale of 1 %
But if you exported the scene using a different scale
There is now (since dec 2014 ) the opportunity to export your animated cameras with the same scale 


in Blender, create and select a new camera or select the default camera

in the Timeline panel, set the current frame to your liking

in the Text Editor panel, do Text / Open text Block

browse up to and select the file created previously ( ex: c:\testCamAnimation.py )

click the "Run Script" button

it's done for Blender

i



Tip about exporting .obj from Daz Studio to Blender


When the .obj export panel opens

select the preset named "Poser"

set the Scale to 1 %  ( daz studio incorrectly states this as 2% )

Why not use the "Blender" preset?

because it will flip your scene and make it difficult to work with

License



MIT License

// by mCasual/Jacques
// December 17th 2011
// Copyright (c) <2011> <mCasual/Jacques>
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.


ċ
mcjExportCamToBlender Manual.mht
(82k)
mCasual Jacques,
Dec 21, 2013, 11:43 PM
ċ
mcjExportCamToBlenderDS1234.zip
(16k)
mCasual Jacques,
Dec 21, 2014, 1:49 PM
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