PRIMARY AND SECONDARY
The primary strategies of the game are to collect as many Carrots as possible and to keep at least one bunny alive in The Bunny Circle.
A secondary strategy of the game is to eliminate your opponent’s bunnies from the Bunny Circle. No matter how many Carrots they have collected during the game, or how many Kaballa Dolla they have, your opponents cannot win if they do not have a bunny in The Bunny Circle at the end of the game.
Another secondary strategy of the game is to keep as much Kaballa Dolla saved as possible. At the end of the game, players who do not have a bunny in The Bunny Circle must give their Carrots to the player with the most Kaballa Dolla. Having some Kaballa Dolla handy is a good idea for claiming Carrots at the end of the game or for keeping Carrots if an opponent uses the Weil’s Freshness Center card.
BUNNY-LESS??!!
Hey! What can I do if I do not have a bunny at the start of the game? Being bunny-less at the start of the game is a bummer, but it is not the end of the world.
Here are five things that you can do when you start the game without a bunny card:
CASINO AND BAKERY TIMING
If a player has two bunnies in The Bunny Circle and one of them has The Heavenly Halo, then we suggest using the Halo bunny as the target for either a Carrot Top Casino or Mad, Mad Donnelaith Bakery card. Here’s why: a bunny with the Halo cannot die and will not need to feed if a bad roll of the dice should occur.
If you have a pending Feed The Bunny card on one of your bunnies and no good chance that you will be able to feed it, then you should use that bunny to play either a Carrot Top Casino or Mad, Mad Donnelaith Bakery card. Since the bunny is going to die at the end of your turn anyway, why not use it to try to win some supplies?
MONOPOLY
Buying all of the Cabbage Cards or Water Cards from the market is a good way to control the game. It will give you a monopoly on the supplies. The Half Price Coupon card, combined with low prices at the market can make this an easy task with a minimal amount of Kaballa Dolla. A player hoarding Cabbage Units or Water Units may re-sell them for as many Kaballa Dolla as he wishes, or demand other favors or items in trade from his opponents.
MORE THAN ONE BUNNY
Try to keep more than one bunny in The Bunny Circle. After all, the name of the game is Killer Bunnies® so it is only reasonable to predict that your bunnies will die from time to time. Also, try to keep one bunny card in your hand and play it towards the end of the game (maybe when there are only a few Carrots left). This will give you a better chance of having a bunny in The Bunny Circle at the end of the game.
BAD BUY
It is a bad idea to buy the last Carrot from the market if you do not have a bunny in The Bunny Circle. Here’s why: the game will immediately be over and you will not be allowed to keep the Carrot anyway with no bunny in The Bunny Circle.
MORE BEES
Don’t be so bent on destruction. A little negotiating may yield a profit for both sides. For example, let’s say that you have the Maggots card and you are ready to play it on your opponent. You probably feel good because he has a total of 14 Cabbage Units and you have none. Perhaps he has been ruthless to you the entire game and you can’t wait to get even. Instead of eliminating all of his Cabbage Units, why not ask for half. He may be willing to give you up to 7 Cabbage Units to save his other 7 Cabbage Units. Let’s face it: you’ll end up with 7 Cabbage Units of your own rather than nothing! You can attract more bees with sweet talk than with sour threats.
WHEELING AND DEALING
The following practices are highly encouraged during a game of Killer Bunnies®: wheeling, dealing, bribery, whining, begging, threatening, extortion, blackmail, groveling and non-violent demonstrations of physical prowess. The game is all about human interactions and responses, so feel free to express yourself and manipulate others (if you can).