Since it is a Roaming Red Run card, Hostile Pentecostal will attack one bunny per round of play (traveling in a clockwise direction) in The Bunny Circle. Any bunny attacked must roll higher than 15 on the Clear 20-sided die to survive. Hostile Pentecostal is not a weapon and cannot be subjugated by using Clovers or Defense Cards.
After the attack, Hostile Pentecostal moves to the next viable bunny target and waits until the next round of play. Hostile Pentecostal can attack the same bunny more than once during its time in The Bunny Circle. When Hostile Pentecostal encounters a Barrier, it will change direction and could easily attack the same bunny twice (on consecutive turns).
Hostile Pentecostal itself may be attacked and eliminated using any Weapon card. The player who launched Hostile Pentecostal rolls for its defense against a Weapon card even if the same player also launched the weapon. During play, Hostile Pentecostal will be waiting on top of a bunny (the next viable bunny target). If a weapon is designed to attack a single bunny, then a player may direct it onto Hostile Pentecostal, or the bunny underneath, but not both. If the weapon is a range weapon (such as Bittersweet Chocolate Covered Anti-Matter Raisins), then both Hostile Pentecostal and the bunny underneath are affected equally (whether they were the direct target of the weapon or within the weapon’s range). If the weapon wanders from one bunny to another (such as The Ebola Virus), then Hostile Pentecostal will roll before the bunny underneath.
If Hostile Pentecostal is alone in The Bunny Circle (or a portion of The Bunny Circle separated by Barriers) with no viable bunny targets, then it is discarded. A bunny with The Heavenly Halo would be an example of a non-viable bunny target since it cannot be killed by Hostile Pentecostal.