Ancient Star Rod may be used once by a player to defend against any weapon. The player rolls the three 12-sided dice (Violet, Blue and Red) and counts the number of Odd rolls.
3 Odd rolls = The weapon is redirected to another bunny in The Bunny Circle.
2 Odd rolls = The weapon is eliminated (discarded).
1 Odd roll = Lame rod. The weapon hits the target bunny normally. Nothing changes!
No Odd rolls = Disaster! The weapon hits the original target bunny with double strength and double range. Double strength doubles the level of the weapon but does not change the die needed to defend against the weapon. Sometimes a weapon that has double strength cannot be defeated. If the weapon is a single target weapon, then double range means that it will affect adjacent bunnies in The Bunny Circle as well. May be used at any time!
If the current date (day, month and year) consists of three Odd numbers, then the player may automatically redirect the weapon without having to roll the dice. If the current date (day, month and year) consists of no Odd numbers, then the Ancient Star Rod may not be used to defend against a weapon at all.
Placing this card under the Holographic Bunny turns it into a live bunny, capable of winning the game, but vulnerable to weapons, Feed The Bunny cards or dangerous circumstances. This action may be performed after the last Carrot has been taken from Kaballa’s Market but before the Magic Carrot is revealed.