H.E.M.P. may be used once by a player to attack any abducting aliens. The player rolls the Yellow 12-sided die.
9-12 = The aliens and abducted bunnies are destroyed. In addition, the wreckage lands on the player whose bunny (or bunnies) was abducted by the aliens killing all of his other bunnies in The Bunny Circle as well.
5-8 = Only the aliens and abducted bunnies are destroyed.
1-4 = The missile is a dud. Nothing happens!