Extra Super bunnies give a player the advantages of Super bunnies, and all of the special features of either the Red or Pink bunnies.
The advantages of Super bunnies:
The player with a Super Bunny in The Bunny Circle may automatically play two cards per turn.
When a Super Bunny is attacked with a Weapon card, the player may roll the Clear 20-sided die regardless of the weapon level. Even though this has no advantage if the weapon level is 13 or higher, it is a great advantage for weapons with levels 1-12.
When a Super Bunny is placed in The Bunny Circle, all bunnies that are the same color (or half color) as the Super Bunny are immediately eliminated from The Bunny Circle. Until the Super Bunny itself is eliminated, no bunny of the same color (or half color) can survive in The Bunny Circle.
A Red or Pink bunny that has The Heavenly Halo is not eliminated from The Bunny Circle if a Red or Pink Extra Super Bunny of the same color arrives. If The Heavenly Halo is placed on the Extra Super Bunny, then all bunnies of the same color arriving in The Bunny Circle are safe (not discarded).
Once an Extra Super Bunny has been eliminated, it cannot be purchased from Weil’s Pawn Shop nor can it be brought back into the game for any reason using any card. In addition, an Extra Super Bunny cannot be affected by the cards: Cloning, Bunny Booster, Random Paintball Assault, Better Bunny Booster or Blanch.
The special features of Red bunnies:
Red Congenial Bunny – has 3 Cabbage Units and 3 Water Units available.
Red Gleeful Bunny – has 3 Dolla available.
Red Lumbering Bunny – has Lucky Clover Triple which lowers the strength of weapons.
Red Sinister Bunny – has a Bounce Back Force Field to re-launch weapons.
Red Timid Bunny – has re-roll capabilities for all of the dice.
The special features of Pink bunnies:
Pink Congenial Bunny – has 5 Cabbage Units and 5 Water Units available.
Pink Gleeful Bunny – has 5 Dolla available.
Pink Lumbering Bunny – has Lucky Clover Quindruple which lowers the strength of weapons.
Pink Sinister Bunny – has a Bounce Away Force Field to re-launch and re-direct weapons.
Pink Timid Bunny – has roll substitution capabilities for all of the dice.