Gender Weapons come in four categories determined by the words “Guy” (male) and “Gal” (female). If the first word is Guy, then the player using the card must be male. If the second word is Gal, then the opponent must be female. If you have a Gender Weapon in your hand that you cannot play, then you may either trade it to another player, or run it through the Bottom and Top Run card cycle and discard it.
Players may declare themselves male or female before the start of the game if they wish to choose their gender.
Gender Weapons that are reversed, bounced back or otherwise redirected by a player must still follow the gender restrictions. For example, if Tim plays a Guy/Gal weapon on one of Carol’s bunnies, she cannot use Reversal of Fortune to send it back to Tim since she is not a Guy and he is not a Gal. If a Red Sinister (with a Bounce Back Force Field) is unsuccessfully attacked with a Gender Weapon, then it would only return to one of the attacker’s bunnies if the gender conditions were satisfied.